Below, you will find the information and history of the Treloria race, as known to the scholars in the 14th Age, where A Tempest Season currently takes place.
The Treloria are a race of tree people with a propensity to violence that originate from Lon’gordia’s Letviticus Valley. Treloria are bi-pedal humanoid looking trees. Since Treloria were originally formed from trees, they share a lot of characteristics with them.
Treloria stand roughly three to eight feet tall and have two legs with feet, generally surrounded by roots or vines, which provides support and balance while walking or running. They have small beady eyes (with black being the most common color), with a small square or a triangular shaped bump giving the appearance of a nose (Treloria sense smell all throughout their bodies, not only their nose). A thin woody line forms a mouth, which can easily turn terrifying when they are struck by anger. Some Treloria find this humorous and do it on purpose for entertainment.
Their bark skin provides ample protection from the elements, in particular from the harsh climate in Lon’gordia. This skin can be different textures and shapes, depending on the Treloria’s age (rougher textures generally imply the older the Treloria) and exposure to the elements. Two large and long branch-like arms jut out like branches in a normal tree. All over the Treloria’s head and torso, smaller leafy branches continually grow. However, along their arms and legs, these branches have a much thicker density and resemble a miniature forest. Due to the rapid growth rate of these saplings the Treloria will prune these either by themselves or by an animal or close and trusted friend do it.
The Treloria came into existence after the Fourth Age, with the destruction of Ravinder. The Dwarfs that found refuge in the Letviticus Valley region describe the emergence of the Treloria as a planetary response to the damage caused by Dwarf mining operations that left an entire continent in ruins.
Since their first encounter, the Treloria and Dwarfs have shared animosity with one another; though, their relationship has improved over time. With the Stone-Wood Pact of the 12th Age, the Treloria allowed the Dwarfs access to the mountains of Letviticus Valley for mining, but with strict regulations.
During the 13th Age, the Treloria were almost eradicated by Inferno Mages sent by the Dark Mage to destroy Letviticus Valley. Dwarf records indicate that the sky was filled with the light of burning, sentient trees for more than 100 days.
The Treloria have since spread beyond Letviticus Valley and now find themselves drawn to Ama’rane by an unknown power.
Though cold and calculating at times, the Treloria are known for outbursts and random acts of violence for no discernable reason. During combat, they will become enraged and perform a harsh beatdown on their target.
The Treloria originate from the Lon’gordia’s Letviticus Valley. There are legends of a great tree city there called Sky-Tree City, but no one except for the Treloria have seen it.
Treloria make good Rangers, Fighters, Mages, Wizards, Arcanists, and Clerics.
Root – entangles your enemies with vines and brambles from the earth.
Bark Beatdown – when a target is near death, this triggers a sudden burst of violence that adds a second attack.
Photosynthesis – like any good plant, you gobble up the sun’s radiation. During the day, you will experience a small boost to attack, defense, and damage mitigation. There are no penalties during the evening.
This race starts with the following attributes:
Agility: Average( 6)
Dexterity: Average( 6)
Constitution: Average( 6)
Charisma: Low( 3)
These may be leveled up in game and will scale accordingly to their starting numbers. To learn more about attributes, visit the Attribute page.