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It is theorized that Lon’gordia once was attached to either Ravindar or Evonia(Denual). There are indications that similar mountain ranges and topography exists between these continents. However, there is no clear evidence that these hypothesized connections existed before the First Age. Another theory is that the land mass rose up from the sea after the destruction of Ravinder’s landscape by the Dwarves.


The Geography of Lon’gordia



Due to its southwestern location, Lon’gordia is a frigid landscape with tundras, snowscapes and vast tracks of ice lands. There are numerous mountains, cliffs, and hills on the continent contributing to its unpleasant terrain. In some locations – mostly on the shores – there are small bouts of fields and plains. These grass lands are not frozen due to their proximity to the warmer Vivianne Ocean.

The entire continent is not completely frozen – Camoon is made up of predominantly warmer terrain that experiences four seasons. Here, there are forests, plains, and hill lands. Surrounding the city of Orethyst, the capitol of Camoon, are rocky mountains and tall cliffs. One such cliff overlooking the city contains an imposing fortress built in the face.

One strange section, on the northwestern coast, is an area called Demon’s Walk: the ground has been eternally burnt black from battles against demons and demon worshipers many Ages ago. At times this ash can be blown into the air by intense ocean winds creating a blackened sky lasting several hours to days and weeks even.

The Dwarves make their homes in the mountains, hills and cliffs all along the continent. Avoiding a repeat of the cataclysm at Ravinder, the Dwarves have avoided mining to deep in the earth. There is a sprawling valley on the western part of Lon’gordia named Letviticus Valley and is home to the Treloria – a race of sentient tree folk. This area has been mostly restricted from harvesting of natural resources since the arrival of the Treloria in the 6th Age. They valley is rich in resources and is always a point of conflict between the Treloria and Dwarves. Somewhere deep in the valley is the fabled Sky-Tree City and only the Treloria know its location.


The Climate of Lon’gordia

Generally, the climate is cold, snowy, windy and dry. Most of the year the majority of the continent is covered in several feet of snow. It is dangerous to travel without proper preparation, guidence and supplies. Besides the intense cold, there are constant snow storms, sleet, and gusting wind.

The inhabitants have adapted to the chilly weather by using badger and other animal furs to keep warm during their travels. Camoon, on the eastern side of Lon’gordia, is warmer and has some greenery due to being surrounded on 3 sides by the warmer Vivianne Ocean. The majority of the non-Dwarven population lives in this area. Even though this section is warmer, it does receive snow occasionally throughout the year.


Lon’gordia’s Natural Resources

Lon’gordia has a vibrant trade of furs, animal products (such as fish), ice, and mineral resources. There are many rich pockets of resources that have been mined over the years, and predominantly, the remaining mineral resources lie either deeper in the earth or in Letviticus Valley, home of the Treloria. Access to the resources in Letviticus Valley is strictly regulated. The Dwarves have built vast forges in the mountains where they craft wondrous weapons, armor, jewelry, and trinkets for export all across the world.
Even though the remaining minerals lie deeper in the earth it would not be unheard of for new resources to be discovered closer to the surface due to the difficult terrain and climate present on Longordia. Because of this possibility, the Dwarves are always prospecting for potential veins and other deposits.


The Wildlife of Lon’gordia

Lon’gordia is home to ruthless breeds of snow and rock badgers. These are highly aggressive wildlife that have been known to grow upwards to 15ft and are capable of demolishing cities. Over the Ages, the Dwarves have taken to hunting them as both a sport and a test of adulthood.

Along the shores are rich schools of fish, frogs, and other seafood. A vibrant fishing culture has established itself over the Ages – mostly due to the lack of good land for farming.

On the northwestern section of the continent, near Demon’s Walk, sometimes ice and ash elementals which form and roam the blackened earth, but this is relatively uncommon. These are hunted and their essence cores are harvested to sell to Eridan.