Manual

This is the game manual that will teach you the basics on how to play.

 

Please see the below topics for more information! If you’re a new player, start with About A Tempest Season.

 

Thanks and see you in game soon!

About A Tempest Season

After the fall of the great Empire four of the great remaining nations worked diligently together to rebuild their global ties after their bonds were ravaged by war. They settled on a common bond, a trade city by the name of Tralisia, located on the middle-continent of Ama’rane. With the  establishment of Tralisia the four …

Getting Connected

A Tempest Season (ATS) is an online role playing game. You are able to interact with anyone across the world. Connecting to the game is easy to do.   Contents1 Connection Information2 Program Based Clients Connection Information To connect the game use the following information: Host game.tempestseason.com Port 6000, 8875 SSL Port 9000   Program …

Creating Characters

In order to play ATS you must create a character to venture into the world of Eihydia. In order to create a character you must first connect to the game and select the C option at the menu. This will begin the character creation process. There are many choices that are before you now and …

Classes

Many types of professions are in the world of Eihydia. They range from all types such as a Fighter, who is deadly with the sword, and Mages, who can draw essence from the Magical Stream and shape it into what they desire. As the game currently takes place on a long deserted continent there are …

Races

The world of Eihydia has had numerous races and people populate its lands during the dawn of time. Below is a description of the most common races found in the 14th Age. There are rare and unlockable races that may be discovered during game play…it is up to you to find them!

Basic Commands

This section will explain everything you need to know on how to move around and interact with other people in the world of A Tempest Season. Contents1 Basics1.1 Syntax1.2 Types of Commands1.2.1 Non-Delayed Commands1.2.2 Delayed Commands1.3 Command Queue2 Looking3 Moving4 Talking5 Socials6 Help7 Staff Help 8 Other Commands 9 MUD Clients Basics Every command in …

Combat

Combat is a very exciting and fun activity to take part in A Tempest Season. Combat in the game is easy to understand but hard to master. This section will explain the fundamentals of combat and the commands that are used within. Combat consists of  three aspects: attacks, defenses and risks.   Contents1 Attacking1.1 Basic …

Abilities

There are many abilities in A Tempest Season. Abilities consist of skills, spells and gifts. Each ability has a certain function and levels. The following page will explain how they work.   Contents1 Viewing Abilities1.1 Skills1.2 Spells1.3 Gifts1.4 Virtues1.5 Gadgets2 Simple View Mode3 Using Abilities3.1 Skills3.2 Spells3.3 Gifts3.4 Virtues3.5 Gadgets3.5.1 Cranking Steam4 Training Abilities and …

Specializations

Specializations are a way in A Tempest Season to make your character unique. Each specialization comes with a small set of abilities and passive bonuses. A character can only equip a small amount of specializations at a given time. Another way to think of specializations are as “mini-classes”.   Contents1 Specializations2 Training Specializations3 Bonuses4 Viewing …

Quests

Questing in A Tempest Season is an exciting and rewarding activity to take part in. A Tempest Season offers multiple ways to engage in questing. There are quests given by NPCs and then Staff Ran Quests.   Contents1 NPC Quests1.1 Type of Quests1.2 Quest Command1.2.1 Requesting Syntax 1.2.2 Returning Syntax1.2.3 Journal Syntax1.2.4 Interaction Syntax1.3 Getting …

Magic: Mages

Essence is the answer to Nature’s astonishing ability to create, support, and power life on Eihydia. It is the energy that courses throughout space and time. It is commonly referred to as magic. Mages have studied how to control Nature’s energy and bend it to their will to create new things. The blood of this …

Role Play

This was written by Loki and a few other players in 2005. If you were one of the authors and wish for the following to be removed from the website please contact dayrinni. It has been slightly modified/edited for today’s Game Play Experience.   Contents1 Names2 Descriptions3 IC vs. OOC4 Courtesy5 Forced Roleplay6 Actions and …

Attributes

This page provides information on the eight main attributes, their individual sub attributes, and how they all come together to affect your character. The attribute progression system opens up at level 20.   Contents1 Attributes2 Sub Attributes3 Viewing Attributes4 Attribute Effects5 Raising Attributes – Level 20+5.1 Gaining Experience5.1.1 Changing Experience Gain5.2 Caps5.3 Training5.3.1 Training Locations5.4 Seepage System5.4.1 Mind State …

End Game Progression Systems

The following systems are opened up once reaching level 100. They each cover a certain aspect of your character’s development. There are more detailed instructions and information within the game.   Contents1 Aptitude System2 Extended Ability Levels (EALs)3 Gear Evolution4 Master Specializations Aptitude System Aptitudes are an end game activity aimed towards long term grind …

Low Level Area Guide

The following is a listing of the areas and their recommended level up to level 15:   Name Location Type Level Range Tralisia Docks (Non-Arachnos Newbie Area) NEWBCALL or path outside of west gate. Single 1-6 Ruined Temple (Arachnos Newbie Area) NEWBCALL or northeast from center of Tralisia and typing ‘activate web’. Single 1-6 Lake …

Making A Difference

A Tempest Season is a game that believes in giving players the power to make a difference in the world known. This is called the Player First policy. The staff spends much time crafting large and small quests for the player base. In each quest, a series of choices are presented (sometimes not so obvious) …

Policies

Written, compiled, and edited by: Actinate, Dayrinni, and Sheftu In order to provide a fun, fair, and friendly gaming environment we have established a set of rules that you are expected to follow. We reserve the right to change these rules at any time for with and without reason and/or notification. It is your responsibility …

Player Homes

A Tempest Season supports player homes and ownership of rooms. Anyone can construct homes in the game and they can be anything – provided they meet the lore and do not break game policies.   Contents1 Requesting A Home2 Building Your Home2.1 Construction Time2.2 Completed Construction2.3 After Construction3 Prices3.1 Rooms3.2 Items3.2.1 Vaults3.3 Exits3.4 Entrance and …