The following Nation States play a major role in the establishment and running of Tralisia:
- North Kel-sith – the Kingdom of Vanyelar
- South Kel-sith – Cokia Dynasty and City of Ema
- Evonia – The Empire of Kyrosai
- Lon’gordia – Camoon Kingdom
- 1 Organizations and Locations
- 2 Major Nation States
- 3 Minor Kingdoms, Nations and City States
Organizations and Locations
The organization of the kingdoms differ based upon their location in the world: Kel-sith (North and South), Evonia, Lon’gordia, Ama’rane, and Ravinder.
Nations located in North Kel-sith are collectively known as “North Vari’kah”. This is a loose alliance under many banners.
Nations located in South Kel-sith are collectively known as “South Vari’kah”. This is a loose alliance under many banners.
The main nations that make up North Vari’kah are:
Kingdom of Vanyelar and the Kai’vivorian Empire. The magical city of Eridan would fall under their rule, but they are currently declared neutral.
The nations that make up South Vari’kah are:
Cokia Dynasty and the Vari’kah Kingdom (or Ema).
Note: The Vari’kah Kingdom was the old name of the Kingdom of Ema. Ema can be referred to as “Ema:, “Kingdom of Ema, “City of Ema, or the “Vari’kah Kingdom”.
Evonia is home to the Empire of Kyrosai. The Empire is made up of a collection of city states banded together.
Camoon Kingdom resides on Lon’gordia as one single entity.
Ama’rane has no kingdoms and only tribal peoples such as the Pagri. During the 13th Age Ama’rane was the home to the Sesian Empire. Since Sesi’s defeat, Ama’rane was largely uninhabited, except for the indigenous tribes, until Tralisia was founded hundreds of years later.
Ravinder used to be the homeland of the Dwarves until their reckless mining unleashed a catastrophic event on the continent destroying much of their civilization. The remaining Dwarves were forced to flee south to Lon’gordia.
Ravinder is now an abandoned waste land covered in ice and desert. The northern half of the continent is covered in thick snow and tundra while the southern half is a desolate waste land.
Terrible creatures such as demons, beasts and undead roam with impunity. As such, there are no kingdoms or civilization present – only the remains of the ancient fallen Dwarven kingdoms.
The Alamarian Empire is also known as “The Empire” or “The Great Empire” and consists of five nations from the following locations: Kyrosai Empire, Camoon Kingdom, North and South Vari’kah.
Additional Kingdoms, Nations, and City States
There are additional nations all over the world – only the Major and Minor players are listed here.
Major Nation States
The following nation states are members of the Alamarian Empire and play a major role in the 14th Age.
Location: North Kel-sith
Closet Allies: Cokia Dynasty
Races: Mostly Human. Some Indago, Disorain, Treloria and Amphorian.
Also Called: North Vari’kah
The main city of Vanyelar, Vanyelar, sits on the south western section of North Kel-sith facing the sea. The city of Vanyelar has a large port that serves as the main hub of trade in North Kel-sith. Merchants from all over North Kel-sith come and trade with arriving and departing ships from other continents. The city is home to the Human Solran lineage of kings of Vanyelar. The current ruler is King Solran XI and his family has controlled Vanyelar for thousands of years.
As a youth, Solran XI journeyed to the farthest reaches of the globe in pursuit of adventure. On his journeys, Solran encountered other heroic figures and battled fearsome adversaries. Rulers from far and wide found Solran’s behavior and heroism exemplary and bestowed him with luxurious gifts and titles.
Solran XI is world-renowned for his resolute prudence, courage, and generosity. After ascending the throne in 294, Solran ordered no citizen in Vanyelar go without food, shelter, or clothing; this decree resulted in government funding for farmers, builders, and tailors—their products were distributed on a case-by-case business.
The King’s castle, Solaris Castle, is set high above a cliff overlooking the sea, and is protected by four outer defensive fortifications. In the Grand Throne-room above the throne rests the legendary great sword, “Shattering Dawn”, which is only used during the most dire of circumstances.
The kingdom of Vanyelar has always had a strong standing army due to the many wars that took place on North Kel-sith over the Ages. Military service and strength are key facets in Vanyelarian society. In the 14th Age, Vanyelar’s army is considered to be one of the best trained and equipped; Solran XI has been spending large sums of gold to equip his army with the armor and weapons made by the legendary Human blacksmith, Platinum Liberti. This has led to the formation of several heavily armed and trained legions.
Capital: Sul-angue (Unknown)
Location: South Kel-sith
Closet Allies: Vanyelar
Races: Mostly Amphorian. Some Human and Cryinales.
Also Called: Sul-angue
The Cokia Dynasty is the ruling kingdom of the Amphorians. Their official capital city is unknown to the world as it is hidden in a veil of secrecy. South Kel-sith is largely comprised of deep swamps and dangerous jungles. These swamps contain numerous underwater Amphorian cities and are empty unless active hibernation or refuge from external threats is required. Shortly after waking emerging from the underwater cities, the Grand Cokia, the leader of the Amphorians, selects a capital city on the surface. The current capital in the 14th Age is Sul-angue.
Amphorians are generally simple tribal folk bound by a strict code of honor. They are hunters, gatherers, farmers or fishers in numerous small villages within the South Kel-sithian swamps. Others may pursue a career as a merchant. Most of the products they sell are textiles, medicines, food, weapons, and poisons (including antidotes). All Amphorians are warriors and train with the lance shortly after growing from being a tadpole.
The name of their Kingdom, Cokia Dynasty, is of great importance to the Amphorian people. It signifies the Kingdom is ruled by a Dynasty of Kings. This Dynasty dates back to and may infact predate, the Dawn of Creation.
Location: South Kel-sith
Closet Allies: N/A
Races: Large amount of Humans, many Amphorians, and all other races to varying degrees.
Also Called: Ema, The City of Ema, Kingdom of Ema
The Kingdom of Ema is an ancient city dating back to almost the dawn of time. Ema was the first great city in the First Age and was founded by three Ancients, Asterian, Renilian, and Lurian, which somehow managed to maintain their virtue. The city itself is divided into several districts and administrated by the corresponding Ancient: Asterian, the economical and financial duties; Renilian, respoinsbile for the military, city guard, and protection of the kingdom; finally, Lurian, is charged with writing of laws, clerical and other related duties. The crest of each Ancient uses two colors: Renilian uses red and black, which signifies blood and steel; Asterian uses gold and brown, which signifies money and trade goods; finally, Lurian uses white and blue, which signifies paper and the order brought with his laws. Over time, the three Ancients became known as Triumvirate of Ema. Each may be addressed as Lord or Triumvir, with various specific titles associated for each individual: (Grand) Marshal Renilian, (Master) Merchant Asterian, and (High) Counsel Lurian.
As the Ages progressed, the City of Ema became a prominent cultural, political and economical powerhouse on South Kel-sith. Their rule and influence steadily spread to encompass almost all of the northern, western, and central territories of South Kel-sith and having several domain over vassal Kingdoms, such as Merak at one point. Additionally, their great wisdom helped the Triumvirate become mediators and settle disputes before they could escalate.
The city of Ema is large and grand separated into 4 major districts; of which 3 represent one of the Ancients duties. The fourth district consists of a long walk way from the main gate to the center of the city. From this center, any of the 3 main districts can easily be accessed. Above the center of the city sits a large marble dome known as the Council Chambers, where the Triumvirate discusses important matters and greetings and meetings with foreign dignitaries are held. As a show of unity and equality, there is a walk way from each of the four sections up to the Council Chambers. Elsewhere in the city are shrines to the Entity as well as Ema-Ion, an ancient female goddess.
During the 10th Age The City of Ema officially formed the Vari’kah Kingdom with several other nations on South Kel-sith: Sul-angue, Merak, and the Varconians. The motivations for this formation into a single entity was to further the prosperity of South Kel-sith. A cultural and economical boon resulted from this display of unity and willingness to work together for the common good.
At the time of the Last Rites of the Righteous (11th Age), Ema was one of the largest kingdoms on Eihyida with only the Kai’vivorian Empire seen as an equal in North Kel-sith. However, this was to come to an end as the demonic horde rampaged across the land and destroyed much of their kingdom – burning the Kingdom of Merck, and smaller cities, towns and villages. While the Triumvirate was able to defend and defeat the main demonic wave at the City of Ema, much of its army was destroyed in the process. The City of Ema has been unable to fully rebuild from this war.
During Sesi’s rule in the 13th Age, it is unclear if the Dark Mage controlled Ema and if so, how the Triumvirate was able to gain their freedom from their Overlord. There are scattered records indicating Renilian led numerous assaults against Sesi’s Empire on Ama’rane. Historians, Scholars, and Sages are still trying to put together the pieces.
The Empire of Kyrosai
Closet Allies: N/A
Tensions: Vanyelar, Cokia Dynasty
Races: Majority Disorain with small bands of other races.
Also Called: Evonia, Disorains
The Empire of Kyrosai is governed by a group of powerful Disorain family houses. These houses control smaller city states on Evonia and together have formed the Empire of Kyrosai. Each city state or house receives 1 vote and the leading house receives 2. Due to this voting system, the city states are always in a constant state of inner turmoil vying for overall control of the nation.
The capital city of Vilainburgh is full of machinery and clockwork devices. With Evonia being so far away from Eridan, and the arcane disgust with the Disorains, magic users avoid travel to Evonia. To offset this imbalance, the people of Kyrosai had to develop their own solutions to deal with common problems, such as light and basic energy sources. The most common form of power generation is in the form of essence powered steam engines. Clockwork technology has been taken one step further and weaponized for military use – Gearheads, Gear Captains, and various mechanical war machines are known to be employed by Kyrosai.
During the Last Rites of the Righteous (11th Age), the continent known currently as Evonia, was controlled by the Human Darillian Imperial Kingdom and named as Denual. The Darillian Kingdom was utterly destroyed by the catastrophic events that occurred during the Age of Eclipse. After the demonic hordes vanished, the continent was able slowly rebuild itself and became home to the Disorains. These Disorains renamed Denual to Evonia.
During the Tempest Season, the Empire of Kyrosai became an ally of Sesi and in return, the Dark Mage infused the Disorains with the ability to fade into the shadows and removed their curse – psychopathy. Since then, Kyrosai was a founding member of the Great Empire. While there is distrust with Kyrosai from their prior actions, many other kingdoms consider this as ‘water under the bridge’.
Closet Allies: N/A
Tensions: Empire of Kyrosai
Races: Dwarves, Treloria, Humans, with some Amphorians, Varconians, Indagos and Cryinale Elves.
Also Called: Dwarven Kingdom
The Camoon Kingdom can be considered the “Silent Kingdom”. They keep to themselves and do not openly bother anyone. The reason for this? The kingdom consists of mostly Dwarves. Dwarves generally keep to themselves and their mountain strongholds. The Camoon Kingdom has been around longer then the Last Rites of the Righteous and it has seen much. There is evidence that suggests it was first established after the great rift that consumed Ravinder so long ago.
The population of the Empire ranges around 39,000 citizens though a lack of communication makes this number a guess at best. The majority of the citizens are Dwarves, with some Humans, Cryinales and Disorains.
The Empire is most well known for their solid weapons and armor, as well as various mining supplies. They control a good-sized fleet of merchant ships and few, if any, combat ships. Most of the merchant fleet transports the vast amounts of orin-steel, platinum, titanium, and other metals to the various locations around the world. However, most maps are of Amphorian design as these ships have absolutely no interest in exploration with the possible exception of new trade routes. The Empire also holds an extremely small military – around 2,500 infantry. They rely mostly on the protection of the mountains as well as the need for most other kingdoms to import metals from them.
During the previous wars, the kingdom has stood neutral for the most part, but they did send a few shipments of troops when the call to battle went out. More importantly, the kingdom sent out massive shipments of supplies in the form of weapons, armor, and food. These supplies were far more valuable than the few hundred warriors that were sent though there was a dearth of soldiers after most able bodies went into the mines or militarized the existing trading fleet.
The kingdom is naturally self-sufficient and keeps to itself. It doesn’t seem to have much, if any, interest in Tralisia. This may change if veins of ore are discovered and that, by the way, is widely rumored to be occurring. If the veins are considered to be profitable then the kingdom may try to capitalize on them before its rivals do. It is common knowledge that the kingdom and Kyrosai compete openly in the metal market. The Camoon’s however, have an added edge – their skill in mining as well as better refinement techniques. The Camoon Kingdom out-produces the Kyrosai Empire by 60% despite having to compete against the ersatz mining machines. Also, they benefit from better relations with most of the other empires and are not regarded as a future enemy, unlike the Kyrosai.
Minor Kingdoms, Nations and City States
The following nation states are smaller and play a minor role in the 14th Age. These Nation States are also members of the Great Empire unless otherwise stated but their contribution and influence is minute.
Location: North Kel-sith
Closet Allies: Loosely with Vanyelar.
Races: Mostly Indagos, some Cryinale’s, Treloria, Corvants and Humans.
Also Called: Sansoo-kai`vivorian, Sansoo
The Kai’vivorian Empire are remnants of a once long powerful nation state of Indagos. Over time, it has slowly fallen from grace and is now but a shell of its former self. Many Ages ago, this Empire was responsible for the destructive arcanic wars that ravaged much of the world. The single major city of Sansoo lies in the icy northern mountains of North Kel-sith. There are smaller towns and villages located else where, but most of the area is left to the wilderness. The nation is ruled by several family lines of Indagos.
The nation is a haven to people who wish to peruse their own goals and be left alone by meddling bureaucrats or war. Due to that, the population is made mostly of Indagos, and a smaller group of Corvants and Humans who want to be left to their own devices.
The city is rarely involved in world affairs, and all of their alliances are extremely loose and most of the time non-binding. Thankfully, the rest of the world knows this and honestly, are more than pleased to know that the Kai’vivorians will mind their own business then cause any trouble.
Location: North Kel-sith
Closet Allies: N/A
Races: Mostly Indagos, Cryinales, Treloria and Humans.
Also Called: Arcane Order, Riesuts Royal Academy, Eridan Royal Family, The City of Eridan
The City of Eridan is an ancient single city nation. The exact date of its creation is not precisely known, but was founded during the First Age of Magic. The city is the home of the Arcane Order, the Riesuts Royal Academy and all things magical. Besides acting as a home to several orders, the city has the great Library of Eridan, a towering building that has thousands upon thousands of ancient and contemporary texts. Eridan contains the largest recorded population of magic users in the entire world.
The city is currently governed by Arch Mage Erius Riesuts at the behest of the Royal Family. As he is away in Tralisia in the 14th Age, a council of senior Order Members have been appointed to rule in his place. This council still reports to the Royal Family.
Eridan claims they are neutral but act more like an ally to other nations in Eihydia. The city has been staunch allies during times of crisis and always are quick to lend their support. Their motives for assisting likely lie in preservation of the world during the Tempest Cycle.
Unlike other cities on North Kel-sith Eridan has fared reasonable well throughout the destructive Ages. This is attributed to several factors: attackers wish to capture the city intact so they can acquire powerful artifacts or the essence-field-array is activated, generating an almost impenetrable defensive shield.
Location: South Kel-sith
Closet Allies: N/A
Tensions: Sul-angue, Amphorian Tribes
There are no kingdoms or contemporary forms of government for the Varconians. Varconians live in small, close-knit matriarchal communities where caste systems are established during mating season. These communities make their home all throughout South Kel-sith and are often in conflict with the Amphorians due to prime locations for breeding. It is not uncommon for some tribes to be fighting Amphorians on a consistent basis.
The largest collection of Varconians have gathered at a place called the War Lands, where the cities Ortvian and Marren reside. Many ages ago these cities were founded by Human Explorers from Denual (now known as Evonia) and served as trading and production outposts. Eventually, they were overran by Varconians due to their fertile breeding ground.
The tribes supply much needed rare herbs, poisons, antidotes, rituals, wilderness guides, and mercenaries to whomever needs them. The exact services and cost for these items and services varies from tribe to tribe.
Capital: Letviticus Valley
Closet Allies: Camoon Kingdom
Tensions: Camoon Kingdom
Races: Treloria, small teams of Dwarven miners, a few Humans, Varaconians, and Cryinale Elves.
Also Called: Treloria
The Treloria came to be in Letviticus Valley during the 6th Age, resulting from the destruction of Ravinder. After driving the Dwarves out of the valley, the Treloria began building vast tree cities, spanning hundreds of feet into the sky. One of these cities became known as the fabled Sky-Tree City, but its exact location is not known to non-Treloria.
Conflict with the Dwarves has been relatively constant and due to this Treloria growth has been confined to the valley and several surrounding outskirts of land. During the 13th Age, Sesi sent a cadre of Inferno Mages to burn the valley down and they almost succeeded – much of the valley was scorched and many Treloria were killed. Since then, the Treloria have rebuilt their population and valley. This terrible event did cause the Treloria to migrate to other locations of the world.
The rule of the Collective is by an elected Treloria. When Amor and Honestus align, an elaborate ritual is performed to select the next ruler. By tradition, this ruler is expected to undertake profound and beneficial changes within the first 30 days – similar to ousting the Dwarves when the Treloria first became sentient.
Since the 12th Age the Treloria have a Stone-Wood Pact with the Dwarves, which grants the Dwarves limited mining rights to the valley. Even so, the Treloria still have tensions with Camoon and Dwaves in general. Besides the minerals and metals the valley exports, the Treloria are natural herbalists and alchemists – masters of crafting potions and other concoctions. It is not uncommon for others to travel to the valley in order to find a cure to a rare disease or to purchase other medicinal items.