Contents
- 1 Cleric
- 2 Combat
- 3 Dragon
- 3.1 Bane of Essenic
- 3.2 Chameleon Cloak
- 3.3 Coil
- 3.4 Distant Flight
- 3.5 Divebomb
- 3.6 Dragon Claw
- 3.7 Dragon Rage
- 3.8 Enchanted Scales
- 3.9 Essenic Blast
- 3.10 Feed
- 3.11 Feral Presence
- 3.12 Flexible Scales
- 3.13 Flight: Dragon
- 3.14 Frenzied Swipe
- 3.15 Gore
- 3.16 Howl
- 3.17 Infused Claws
- 3.18 Norcul’s Breath of Brimstone
- 3.19 Prey Upon
- 3.20 Razorwing
- 3.21 Scale Shield
- 3.22 Skywalk
- 3.23 Soar
- 3.24 Swoop
- 3.25 Tail Whip
- 3.26 Tear
- 3.27 Veverdin’s Sight
- 3.28 Vicious Bite
- 3.29 Violent Uproar
- 3.30 Wing Buffet
- 3.31 Wing Spikes
- 3.32 Wrath
- 4 Dragon Form
- 5 Dragon: Adult
- 6 Game Update
- 7 General
- 8 Ranged Weapon Skill
- 9 Risk Posture
- 10 Spec: Dragon: Ferocious Dragon Anger
- 11 Spec: Dragon: Veverdin’s Acumen
- 12 Trade Craft
- 13 Weapon Skill
Cleric
Worship
Classes and Levels: Cleric(25), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Cleric (Skill)
ABILITY(Cleric ONLY):
Syntax: use worship list – lists your current worshippers
Syntax: use worship approve|reject <name> – approves or rejects a new worshippers. Must provide full name – IS case sensitive.
Syntax: use worship teleport <target> – teleports to a dead worshiper. Must provide full name – IS case sensitive.
Syntax: use worship remove <name> – removes the worshiper. Must provide full name – IS case sensitive.
COMMAND(Anyone):
Syntax: worship follow <target> – allows a player to follow a Cleric. Note: The Cleric or Dragon needs to approve your request.
Syntax: worship leave – stops following the Cleric or Dragon. Note: Something bad will happen for breaking your relationship.
Syntax: worship chat|c <message> – chats with your worshipers (This is considered IN-CHARACTER)
“The worship ability gives Clerics and Dragons the power to attain a large following from
players. By having this congregation, they’ll be able to achieve more than they could
otherwise do so alone.
For Clerics, the maximum number of followers is based on the devotion level. For Dragons,
the maximum number of followers is based on the age of the dragon (Adolescent, Adult, and
Elder).”
Worship (user): gives the Clerics, Dragons, Dragons, and Dragons the power to attain a
massive following from players. By having this large following, they’ll be able to achieve
more than they could alone. The higher the devotion level, the more followers the Cleric or
Adolescent or older Dragon can have.
The benefits for the Cleric or Dragon are as follows:
-Gain 1% of experience from each follower.
-Gain 1 devotion per kill of their followers.
-While grouping, gain +1 defense/attack per follower
-Ability to teleport to their follower to resurrect them.
-Ability to use a special worship chat to talk throughout the world to their followers.
The benefits for the Followers are as follows:
-Lowers experience debt by 25% when they fall in battle. If the Cleric or Dragon is online, this is increased to 40%.
-Gains 10% experience bonus per kill (if the Cleric or Dragon is in the same room as the follower).
-Ability for their Cleric or Dragon to teleport to them so they can be resurrected.
-Gains +2 defense/attack and damage is reduced by 10% in a group with the Cleric or Dragon.
-Ability to use a special worship chat to talk throughout the world to their Cleric or Dragon/other followers.
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Combat
Armor: Chain
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Combat (Skill)
Syntax: automatic
“This skill represents the wearers ability to effectively use said armor. While anyone can
wear armor, it does take training and experience to use it to the maximum capability.”
Armor: Chain (automatic): has a 75% base chance to increase defense rating and lowers
hindrance while wearing chain chest armor (+potency, +chance).
TRAINING KEY:
potency – damage/effectiveness, chance – chance of failure/success
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Armor: Leather
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Combat (Skill)
Syntax: automatic
“This skill represents the wearers ability to effectively use said armor. While anyone can
wear armor, it does take training and experience to use it to the maximum capability.
Leather armor offers the least protection but more evasion bonuses.
Leather armor comes with an inherent bonus in dodging special attacks from NPCs.”
Armor: Leather (automatic): has a 75% base chance to increase defense rating and lowers
hindrance while wearing leather chest armor (+potency, +chance).
TRAINING KEY:
potency – damage/effectiveness, chance – chance of failure/success
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Armor: Plate
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Combat (Skill)
Syntax: automatic
“This skill represents the wearers ability to effectively use said armor. While anyone can
wear armor, it does take training and experience to use it to the maximum capability. Plate
offers the wearer more protection but with penalties to movement and stamina use.
Plate armor receives a bonus in avoiding wounds but at the cost of traveling less distance
per move.”
Armor: Plate (automatic): has a 75% base chance to increase defense rating and lowers
hindrance while wearing plate chest armor (+potency, +chance).
TRAINING KEY:
potency – damage/effectiveness, chance – chance of failure/success
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Defensive Maneuvers
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Combat (Skill)
Syntax: automatic
“Defensive Maneuvers is the skill that is used for defense. It consists of dodging, shield
block and parrying. In order to use your shield or your weapon to parry you must have a
shield or weapon equipped. Weapons that are used for parrying increase your defenses.
Certain weapons add more to your defenses then others. Shields raise your defenses but also
subtract from your attack. It is harder to attack while hiding behind a large and bulky
shield. In addition to this shields also have a low chance to automatically block an
incoming attack, both melee and magical.”
Defensive Maneuvers (automatic): increases defense rating (+potency).
TRAINING KEY:
potency – damage/effectiveness
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Melee Techniques
Classes and Levels: ARC(1), CLR(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), NMR(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Combat (Skill)
Syntax: automatic
“While fighters are masters at melee combat and have access to the powerful Combat
Concentration skill, non-fighters can still learn to become skilled and adept in melee
combat. Melee Training requires patience and dedication to master but ultimately will help
in the long run.”
Melee Techniques (automatic): increases melee and range attack rating by 1 (+potency) and
increases melee damage by 5% (+potency).
TRAINING KEY:
potency – damage/effectiveness
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Shield Techniques
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), MKT(1), NMR(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Combat (Skill)
Syntax: automatic
“The shield skill increases the effectiveness of shields by lowering their
hindrance, increase chance to block special attacks and more mitigation for
blocking special attacks.
#RThis skill becomes extremely useful against higher leveled mobs(30+).#c
All shields offer a chance to auto block normal attacks and raise base defense.
Different shields offer varying types of protection:
Normal Attacks:
(Note: Materials increase the base chance to block attacks)
Bucklers: No auto-block bonus for normal attacks.
Kite Shields: Small auto-block bonus for normal attacks.
Tower Shields: Medium auto-block bonus for normal attacks.
Shields offer protection against special attacks from NPCs:
(Note: Materials do not affect the chance to block special attacks)
Bucklers: High chance to block special attacks. Low mitigation of special attacks.
Kite Shields: Medium chance to block special attacks. Medium mitigation of special attacks.
Tower Shields: Low chance to block special attacks. High mitigation of special attacks.
Hindrance:
(Note: Materials do not affect the hindrance)
Bucklers: Low
Kite Shields: Medium
Tower Shields: High”
Shield Techniques (automatic): increases lowers hindrance while using a shield and improves
blocking and mitigating special attacks (+potency).
TRAINING KEY:
potency – damage/effectiveness
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Dragon
Bane of Essenic
Classes and Levels: Dragon Whelp(5), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use baneofessenic <target> – executes the ability on the target(Single)
“You are drawn to essence: it created you. You’ve discovered that others, non-dragons, use
it. You can draw their own essence and use it for your own!”
Bane of Essenic (single victim): deals essence damage (+potency)
Additionally (user), it increases essence (+potency) and increases essenic charge.(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Chameleon Cloak
Classes and Levels: Dragon Whelp(40), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use chameleoncloak
“Whelps learn at an early age being able to avoid detection can be the difference between
life and death. They are able to form their essence into a powerful cloak which offers an
increased chance to hide and more undetected while hidden. The cloak also makes combat less
risky, lowering risk while being attacked by their prey.”
Chameleon Cloak (grouped allies):
increases agility for a long length of time (+potency, +duration),
increases hide success for a long length of time (+potency, +duration, +chance),
increases stalk success for a long length of time (+potency, +duration), and
a 25% base chance to decrease risk when attacked by 2-0 for a long length of time
(+duration, +chance).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, chance – chance of
failure/success, reuse – length of ability cooldown
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Coil
Classes and Levels: Young Dragon(25), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use coil <target> – executes the ability on the target(Single)
“As a young dragon, your stronger tail becomes a formidable weapon! It can be charged with
essence and then used to shock your prey!”
Coil (single victim):
deals arcane damage based on intelligence over time, for a short length of time (becomes
more powerful with character level) (+potency),
decreases magic damage mitigation by 10% for a medium length of time (+potency, +duration), and
deals stun effects (+potency, +duration).
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect
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Distant Flight
Classes and Levels: Adolescent Dragon(90), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: automatic(triggered, see below)
“Even though Dragons are powerful beings of massive strength and endurance, there are times
when they could get over matched and risk great injury or even death. Adolescent Dragons
can use their wings to escape certain death by taking to the sky and retreating to a safe
location.”
Distant Flight (single ally): revives (+potency) and teleportation.(-reuse)
(Executes automatically: executes when you are killed)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Divebomb
Classes and Levels: Adolescent Dragon(25), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use divebomb
“Divedomb is a frightening attack in the dragon’s arsenal. They are able to plummet from a
high altitude and become supercharged in energy. When they crash into the ground, an arcing
explosion erupts and incinerates everything around them.”
Divebomb (victims in the room):
deals arcane damage based on dexterity (becomes more powerful with character level)
(+potency),
(if under Frenzied Swipe Frenzy) deals arcane damage based on dexterity over time, for a
short length of time (becomes more powerful with character level) (+potency), and
(if under Wing Buffet Buffet Buff) deals knock down effects
Additionally (user), it increases set(s) fly height to 0ft.(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Dragon Claw
Classes and Levels: Dragon Whelp(1), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use dragonclaw <target> – executes the ability on the target(Single)
“Using the natural claws, you rip your enemies to shreds!”
Dragon Claw (single victim): deals slash damage based on strength (becomes more powerful
with character level) (+potency) and a 25% base chance to deal slash damage based on
strength (becomes more powerful with character level) (+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Dragon Rage
Classes and Levels: Dragon Whelp(50), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: automatic(triggered, see below)
“You are the dragon – filled with eternal rage! Give into this and take what is yours!”
Dragon Rage (user):
increases damage done by 15% for a short length of time (+potency, +duration),
decreases delay for a short length of time (+duration), and
decreases ability cooldown time for a short length of time (+duration).
Additionally(non-player engaged allies in the room), it deals sound damage based on
constitution (becomes more powerful with character level) (+potency).(-reuse)
(Executes automatically: has a 50% chance to execute when attacked)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Enchanted Scales
Classes and Levels: Dragon Whelp(75), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: automatic
“Your scales become infused with essence and can now absorb magical attacks!”
Enchanted Scales (automatic): increases magic damage mitigation by 5% (+potency) and a 1%
base chance to increase magic damage mitigation by 100% (+potency).
Additionally(self ally), it has a 10% base chance to
apply the following when successfully attacked to (self):
increases essence (+potency) (+chance).
TRAINING KEY:
potency – damage/effectiveness, chance – chance of failure/success
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Essenic Blast
Classes and Levels: Dragon Whelp(5), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use essenicblast <target> – executes the ability on the target(Single)
“You’ve been infused with an uncontrollable essence! You can harness this power to expel a
powerful blast of arcane energies! This is very taxing, there must be a way to regain your
essence stores?”
Essenic Blast (single victim): deals arcane damage based on intelligence (becomes more
powerful with character level) (+potency) and deals arcane damage based on intelligence
over time, for a short length of time (becomes more powerful with character level)
(+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Feed
Classes and Levels: Dragon Whelp(15), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use feed <target> – executes the ability on the target(Single)
“You must feed to grow and the world is your prey. When you see your prey is in appalling or
bad condition, feed on them!”
Feed (single victim): (if target’s current health is less than 30%) deals pierce damage
based on strength (becomes more powerful with character level) (+potency)
Additionally (user), it (if target’s current health is less than 30%) restores a percentage
of health (+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Feral Presence
Classes and Levels: Dragon Whelp(10), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use feralpresence
Can Toggle Ability (turn on/off).
“Strike fear into everything nearby and use their fear against them!”
Feral Presence (user):
applies the following when attacked to (single ally):
decreases attack rating for a short length of time (+potency, +duration),
applies the following when attacked to (single ally):
decreases defense rating for a short length of time (+potency, +duration), and
applies the following when attacked to (self ally):
has a 5% base chance to restore stamina over time, for a short length of time (+potency,
+chance)
Additionally (user), it increases defense rating (+potency) and increases attack rating
(+potency).
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, chance – chance of
failure/success
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Flexible Scales
Classes and Levels: Adolescent Dragon(20), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: automatic(triggered, see below)
“Your scales are more flexible and can shift into more protective angles when your prey has
the unfortunate desire to fight back.”
Flexible Scales (user): increases damage mitigation by 3% for a short length of time
(+potency, +duration) and increases critical damage mitigation by 5% for a short length of
time (+potency, +duration).(-reuse)
(Executes automatically: has a 50% chance to execute when attacked)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Flight: Dragon
Classes and Levels: Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: automatic
“Dragons can use their wings to take to the air! You can use the fly and land
commands now. You can also fly out of range of melee attacks. You need to be
within 10 ft to attack someone.”
Flight: Dragon (automatic): provides flight (see help: fly) (+potency).
TRAINING KEY:
potency – damage/effectiveness
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Frenzied Swipe
Classes and Levels: Dragon Whelp(100), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use frenziedswipe
“You use the built up essence inside of you to enter in a frenzy, violently slashing your
claws at your prey!”
Frenzied Swipe (victims in the room): deals arcane damage based on intelligence (+potency).
Additionally(user), it
applies the following on your successful attacks to (single victim):
deals arcane damage (becomes more powerful with character level) (+potency) (+duration).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Gore
Classes and Levels: Dragon Whelp(4), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use gore <target> – executes the ability on the target(Single)
“You’re still a beast and capable of goring your prey. Using your muscular body, you lunge
forward hoping to deliver a deadly blow!”
Gore (single victim): deals blunt damage based on strength (becomes more powerful with
character level) (+potency) and increases delay for a short length of time (+duration).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Howl
Classes and Levels: Young Dragon(50), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use howl <target> – executes the ability on the target(Single)
“Rumbling From deep within its belly the Dragon emits a reverberating howl of warning,
momentarily stunning the minds of those who would threaten it.”
Howl (single victim):
deals sound damage based on constitution (becomes more powerful with character level)
(+potency),
deals stun effects, and
a 50% base chance to cause the NPC to flee in combat for a short length of time
(+duration).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Infused Claws
Classes and Levels: Dragon Whelp(25), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use infusedclaws <target> – executes the ability on the target(Single)
“You have learned the ability to use your essenic charges to enhance your claws! You infuse
them with deadly essence and claw ferociously at your prey!”
Infused Claws (single victim):
x2 deals arcane damage based on intelligence (becomes more powerful with character level)
(+potency) and
a 50% base chance to deal arcane damage based on intelligence (becomes more powerful with
character level) (+potency, +chance)
Additionally (user), it increases melee damage mitigation by 3% for a short length of time
(+potency, +duration).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, chance – chance of
failure/success, reuse – length of ability cooldown
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Norcul’s Breath of Brimstone
Classes and Levels: Dragon Whelp(1), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1)
School: Dragon (Skill)
Syntax: use norculsbreathofbrimstone <target> – executes the ability on the target(Single)
Element: Energy
Charge: -10 Energy
“”
Norcul’s Breath of Brimstone (single victim): (if target’s current health is less than 30%)
purges NPC
Additionally (user), it (if target’s current health is less than 30%) summons 1 of ‘a
brimstone brick’.
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Prey Upon
Classes and Levels: Adolescent Dragon(50), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use preyupon <target> – searches the area for the target and fly to them.
“As an adolescent dragon you now can hunt other creatures within the local area – sniffing
the air for traces of their scents and flying to their location. You then descend like
death from above, unleashing an unsuspecting brutal attack upon them! You are the dragon!”
Prey Upon (user): flies to the target in the same area and attacks them (-delay, +potency,
-reuse).
TRAINING KEY: potency – damage/effectiveness, reuse – length of ability cooldown, delay –
length of ability delay on use
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Razorwing
Classes and Levels: Adolescent Dragon(30), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use razorwing <target> – executes the ability on the target(Single)
“Your wings also can be used as deadly weapons – slashing and slicing your prey to pieces!”
Razorwing (single victim):
deals slash damage based on dexterity (becomes more powerful with character level)
(+potency),
(if under Frenzied Swipe Frenzy) deals slash damage over time, for a short length of time
(becomes more powerful with character level) (+potency), and
(if under Wing Buffet Buffet Buff) increases bleeding from wounds by 10% for a short length
of time (+potency, +duration)
Additionally (user), it (if player is flying) increases damage done by 12% for the next 1
trigger or until the effect dissipates (+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Scale Shield
Classes and Levels: Dragon Whelp(30), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use scaleshield
Can Toggle Ability (turn on/off).
“You have thick scales, which become stronger as they age. You’re able to expand your scales
and overlap them, offering even stronger protection! This makes you slower and deal less
damage.”
Scale Shield (user):
increases damage mitigation by 10% (+potency),
increases damage mitigation (+potency),
increases knock down resistance by 15% (+potency),
increases wound avoidance by 8% (+potency),
decreases bleeding from wounds by 8% (+potency), and
decreases damage done by 10%.(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Skywalk
Classes and Levels: Adolescent Dragon(50), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use skywalk location west|south|east|north|town|sanc – flies you to the indicated location
“The dragons know no bounds and soon, even the sky is no longer a restriction for them. You
can fly to other locations on Ama’rane!”
Skywalk (user): allows the user to fly to several locations in the world. (-reuse, -reuse).
Adult and Elder Dragons have access to more locations to which they can travel to.
TRAINING KEY:
reuse – length of ability cooldown
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Soar
Classes and Levels: Adolescent Dragon(70), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use soar
“You soar into the sky, either taking into the air or increasing your current altitude, in
order to avoid dragon. Even as powerful as you are, there are many which desire to hunt and
kill you.”
Soar (user):
increases auto dodge by 25% for a short length of time (+potency, +duration),
(if under Frenzied Swipe Frenzy) increases critical damage mitigation by 12% for a short
length of time (+potency, +duration), and
increases set(s) fly height to 50ft.(-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Swoop
Classes and Levels: Adolescent Dragon(40), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use swoop
“Using your inherent essenic charges, you are able to gain empowered flight which enhances
the range of all attacks while flying! You are capable of diving low, striking your prey,
and flying back up again!”
Swoop (user): increases attack ability range while flying by 25ft for a short length of
time (+potency, +duration) and (if under Frenzied Swipe Frenzy) increases damage done by
15% for a short length of time (+potency, +duration).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Tail Whip
Classes and Levels: Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: automatic(triggered, see below)
“You have grown and are now a young dragon! Your tail is longer and more robust and can be
used as a deadly weapon!”
Tail Whip (single victim):
deals slash damage based on strength (becomes more powerful with character level)
(+potency),
causes wounds (+potency), and
increases bleeding from wounds by 25% for a medium length of time (+potency, +duration).(-reuse)
(Executes automatically: has a 50% chance to execute on every attack)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Tear
Classes and Levels: Dragon Whelp(1), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use tear <target> – executes the ability on the target(Single)
“Using your strong hands and frame, you violently tear at prey, hoping to overpower them so
the killing blow can be delivered.”
Tear (single victim): deals slash damage based on strength (becomes more powerful with
character level) (+potency).
TRAINING KEY:
potency – damage/effectiveness
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Veverdin’s Sight
Classes and Levels: Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use veverdinssight <target> – executes the ability on the target(Single)
“As a Young Dragon, infused with more essence, you’re able to use the earthly connections to
see the location of another being from anywhere on Eihydia.”
Veverdin’s Sight (single ally): has a 75% base chance to view location (+chance).(-reuse)
TRAINING KEY:
chance – chance of failure/success, reuse – length of ability cooldown
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Vicious Bite
Classes and Levels: Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use viciousbite <target> – executes the ability on the target(Single)
“Lunge for their throat and begin your feast…”
Vicious Bite (single victim): deals slash damage based on strength (becomes more powerful
with character level) (+potency)
Additionally (user), it restores a percentage of health (+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Violent Uproar
Classes and Levels: Dragon Whelp(8), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use violentuproar <target> – executes the ability on the target(Single)
“Dragons, even as Whelps, can become filled with a violent frenzy and cause quite the bloody
uproar!”
Violent Uproar (single victim): deals pierce damage based on strength (becomes more
powerful with character level) (+potency)
Additionally (user), it increases agility for a medium length of time (+potency, +duration)
and increases dexterity for a medium length of time (+potency, +duration).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Wing Buffet
Classes and Levels: Adolescent Dragon(10), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use wingbuffet <target> – executes the ability on the target(Single)
“As a mighty Dragon with massive wings, you can use them to buffet your enemies into pieces!”
Wing Buffet (single victim):
deals wind damage (becomes more powerful with character level) (+potency),
deals stun effects (+potency, +duration), and
(if under Frenzied Swipe Frenzy) decreases damage mitigation by 12% for a short length of
time (+potency)
Additionally (user), it (if player is flying) decreases delay for a short length of time
(+potency, +duration).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Wing Spikes
Classes and Levels: Adolescent Dragon(80), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: automatic(triggered, see below)
“A dragon’s wings can also be used to counter attack any threats. They become a true and
instinctual extension of your body. No one touches a dragon and leaves unscathed!”
Wing Spikes (user):
applies the following when successfully attacked to (single victim):
deals damage (type based on scale color) (becomes more powerful with character level)
(+potency) for the next 12 triggers (+triggers),
(if under Frenzied Swipe Frenzy)
applies the following when successfully attacked to (single ally): deals stun effects for
the next 12 triggers (+triggers), and
(if under Wing Buffet Buffet Buff) increases damage mitigation by 2% for the next 12
triggers or until the effect dissipates (+triggers).(-reuse)
(Executes automatically: has a 50% to execute chance when damaged)
TRAINING KEY:
potency – damage/effectiveness, triggers – spells/abilities, reuse – length of ability
cooldown
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Wrath
Classes and Levels: Dragon Whelp(20), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon (Skill)
Syntax: use wrath
“Your natural intensity can build up and then be unleashed in a mighty ferocious roar,
filling nearby allies with a powerful dragon wrath!”
Wrath (grouped allies):
decreases risk when attacking for a short length of time (+potency, +duration),
increases knock down resistance by 25% for a short length of time (+potency, +duration),
increases damage done by 10% for a short length of time (+potency, +duration), and
increases critical attacks by 10% for a short length of time (+potency, +duration).
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect
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Dragon Form
Dragon Form: Finesse of Water
Classes and Levels: Dragon Whelp(1), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon Form (Skill)
Syntax: use dragonform:finesseofwater
Can Toggle Ability (turn on/off).
“This dragon harness the power of lightning!”
Dragon Form: Finesse of Water (user): increases dexterity (+potency) and increases
constitution (+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Dragon Form: Force of Fire
Classes and Levels: Dragon Whelp(1), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon Form (Skill)
Syntax: use dragonform:forceoffire
Can Toggle Ability (turn on/off).
“This dragon harness the power of fire!”
Dragon Form: Force of Fire (user): increases strength (+potency) and increases agility
(+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Dragon Form: Hardness of Ice
Classes and Levels: Dragon Whelp(1), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon Form (Skill)
Syntax: use dragonform:hardnessofice
Can Toggle Ability (turn on/off).
“This dragon harness the power of lightning!”
Dragon Form: Hardness of Ice (user): increases constitution (+potency) and increases
dexterity (+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Dragon Form: Knowledge of Death
Classes and Levels: Dragon Whelp(1), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon Form (Skill)
Syntax: use dragonform:knowledgeofdeath
Can Toggle Ability (turn on/off).
“This dragon harness the power of lightning!”
Dragon Form: Knowledge of Death (user): increases wisdom (+potency) and increases
intelligence (+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Dragon Form: Speed of Lightning
Classes and Levels: Dragon Whelp(1), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon Form (Skill)
Syntax: use dragonform:speedoflightning
Can Toggle Ability (turn on/off).
“This dragon harness the power of lightning!”
Dragon Form: Speed of Lightning (user): increases agility (+potency) and increases strength
(+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Dragon Form: Touch of Poison
Classes and Levels: Dragon Whelp(1), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)
School: Dragon Form (Skill)
Syntax: use dragonform:touchofpoison
Can Toggle Ability (turn on/off).
“This dragon harness the power of lightning!”
Dragon Form: Touch of Poison (user): increases intelligence (+potency) and increases wisdom
(+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Dragon: Adult
Airborne Ravage
Classes and Levels: Adult Dragon(30), Elder Dragon(1)
School: Dragon: Adult (Skill)
Syntax: use airborneravage <target> – executes the ability on the target(Single)
“Using your mighty wings, you sweep forward, grabbing onto your prey and bringing them high
into the sky. At the apex, your mouth rips them to shreds, prior to letting them drop to
the finality: their death.
You are the Dragon. You will dictate the fate of others.”
Airborne Ravage (single victim): deals pierce damage based on constitution (becomes more
powerful with character level) (+potency) and provides flight (see help: fly) for a short
length of time
Additionally (user), it provides flight (see help: fly) for a medium length of time
(+potency, +duration).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Hoard
Classes and Levels: Adult Dragon(50), Elder Dragon(1)
School: Dragon: Adult (Skill)
Syntax: automatic
“You dominate this world.
You are the Dragon. Everything is yours.”
Hoard (automatic): increases money from kills in groups (+potency) and increases item drops
from kills in groups.
TRAINING KEY:
potency – damage/effectiveness
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Insurmountable Presence
Classes and Levels: Adult Dragon(10), Elder Dragon(1)
School: Dragon: Adult (Skill)
Syntax: use insurmountablepresence
“Your form has grown to insurmountable notions, and when the time is right, you make your
presence known: all will bow down to your might or face the consequences!
You are the Dragon!”
Insurmountable Presence (user):
increases damage mitigation by 15% for a medium length of time (+potency),
increases critical chance mitigation by 50% for a medium length of time (+potency),
increases wound avoidance by 50% for a medium length of time (+potency), and
increases health for a medium length of time (+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Massacre
Classes and Levels: Adult Dragon(60), Elder Dragon(1)
School: Dragon: Adult (Skill)
Syntax: use massacre
“No living being has to hear, let alone, see a dragon masscare. For all who have experienced
such a terrifying event remain living to describe what happened to others.
You are the Dragon. This is why you are feared and worshipped. You will rule this land as
you have done so in the far distance past. Your time has returned!”
Massacre (user):
restores health by 100% (+potency),
increases knock down resistance by 200% for a medium length of time (+duration),
decreases risk when attacked or attacking by 50 for a medium length of time (+potency,
+duration), and
current reuse time by a percent (+potency).
Additionally(user), it
applies the following on your successful attacks to (single victim):
deals pierce damage based on constitution (becomes more powerful with character level)
(+potency) (+duration),
applies the following on your successful attacks to (single victim):
deals pierce damage based on constitution (becomes more powerful with character level)
(+potency) (+duration), and
applies the following on your successful attacks to (single victim):
deals pierce damage based on constitution (becomes more powerful with character level)
(+potency) (+duration).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Piercing Tail Toss
Classes and Levels: Adult Dragon(40), Elder Dragon(1)
School: Dragon: Adult (Skill)
Syntax: automatic(triggered, see below)
“Your tail is not for mere balance or an afterthought any longer. The length, strength, and
girth has grown to such an extent that it is a deadly weapon. Your tail can now rip your
prey to shreds in the mere blink of an eye. The force of the sweep sends the helpless and
bloodied prey into the air, where their gruesome fate of plummetting to death is a mere few
seconds later…
You are the Dragon. Every part of your being is a force to be feared and reckoned with!”
Piercing Tail Toss (non-player engaged victims in the room): deals pierce damage based on
constitution (becomes more powerful with character level) (+potency) and provides flight
(see help: fly) for a short length of time.(-reuse)
(Executes automatically: to execute on every attack)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Prey Punishment
Classes and Levels: Adult Dragon(100), Elder Dragon(1)
School: Dragon: Adult (Skill)
Syntax: automatic(triggered, see below)
“Those who which challenge you are immediately surpressed and controlled in the most violent
way possible: becoming your prey. Their fate is sealed.
You are the Dragon. Your word is eternal.”
Prey Punishment (single victim): deals pierce damage based on constitution (becomes more
powerful with character level) (+potency).
(Executes automatically: has a 50% chance to execute when attacked)
TRAINING KEY:
potency – damage/effectiveness
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Prismatic Incineration
Classes and Levels: Adult Dragon(20), Elder Dragon(1)
School: Dragon: Adult (Skill)
Syntax: use prismaticincineration
“The prismatic essence is now active in the Adult Dragon, but is still feral and hard to
control (though a dragon would never admit such a fact). Once the essenic charges build to
high levels, they churn with this energy, forming a potent explosion in a dazzling array of
destructive energy!”
Prismatic Incineration (victims in the room):
deals fire damage based on constitution (becomes more powerful with character level)
(+potency),
deals ice damage based on constitution (becomes more powerful with character level)
(+potency),
deals lightning damage based on constitution (becomes more powerful with character level)
(+potency),
deals water damage based on constitution (becomes more powerful with character level)
(+potency),
deals poison damage based on constitution (becomes more powerful with character level)
(+potency), and
deals death damage based on constitution (becomes more powerful with character level)
(+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Roar
Classes and Levels: Adult Dragon(1), Elder Dragon(1)
School: Dragon: Adult (Skill)
Syntax: use roar
“Let loose a terrifying roar of your dragon power! Your prey will quiver in fear before
scamping off to be easy prey. Your allies will become completely exhilarated and move in
for the kill…
(Unlike Howl, this Dragon Roar has a 100% success to fear your enemies while providing a
potent morale gain buff to your group!)”
Roar (victims in the room):
deals stun effects,
causes the NPC to flee in combat for a short length of time (+duration), and
decreases defense rating for a short length of time (+potency, +duration).
Additionally(grouped allies), it increases morale gain by 33 for a short length of time
(+potency, +duration).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Stomp
Classes and Levels: Adult Dragon(1), Elder Dragon(1)
School: Dragon: Adult (Skill)
Syntax: use stomp
“Using your massive adult dragon front legs, you stomp your prey into pieces of bone and
blood with ease. The crushing and screaming sounds are so satsifying. The area is covered
in their blood and remains, a fitting end to such pitiful beings.”
Stomp (victims in the room):
x3 deals blunt damage based on constitution (becomes more powerful with character level)
(+potency) and
deals stun effects (+duration).
Additionally(victims in the room), it deals knock down effects. (-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Wing Storm
Classes and Levels: Adult Dragon(80), Elder Dragon(1)
School: Dragon: Adult (Skill)
Syntax: use wingstorm
“The primal essence flows through your body and naturally, your wings are perfect conduits
for this! They glow so blue, brighter than the sun, blinding your prey. Once rendered
ineffective, the surging essence is released in an unrelenting storm of wind shards.
You are the Dragon. They are helpless. You will render them to their knees or to their
graves.”
Wing Storm (victims in the room): deals wind damage based on constitution over time, for a
short length of time (becomes more powerful with character level) (+potency, +duration) and
cause blindness for a short length of time.
Additionally(grouped allies), it decreases delay for a short length of time (+duration) and
increases damage done by 25% for a short length of time (+potency, +duration).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Game Update
Ama’rane Fortitude
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Game Update (Skill)
Syntax: automatic
“Test skill that buffs your stats. Expect updates.
Skill updates HP by 50%.”
Ama’rane Fortitude (automatic):
Additionally (user), it increases health.
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General
Appraise
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: General (Skill)
Syntax: use appraise <item name>| <slot> – executes the ability on the given item.
“Appraise allows you to try and deduce what an item is worth. The difficulty depends on the
rarity of the item and any special enchantments it has (such as being a magical or holy
item). Rogues and Dwarves get bonuses to this skill.”
Appraise (single ally): appraises the value of an item (+potency).
TRAINING KEY:
potency – damage/effectiveness
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Bind Wounds
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: General (Skill)
Syntax: use bindwounds <target> – binds a targets wounds
“Bind wounds provides a way to stop or lessen the bleeding of wounds incurred in combat.
This ability can be used to regain health even if there are no wounds.”
Bind Wounds (single ally): restores a small amount of health and has a chance to heal
wounds sustained in combat (+chance, +number of wounds healed, +potency, -delay).
Bind Wounds heals wounds as follows: up to 2 wound if in combat, up to 3 wounds if out of
combat and standing, and up to 4 wounds if out of combat and sitting/laying down. Training
more levels increases the number of wounds healed by an additionally +2 at 4th level.
Success rate increases while sitting(small bonus) or laying down(higher bonus) and out of
combat.
Sleeping is the quickest way to restore health.
Wounds with projectiles in them can’t be healed. REMOVE them before binding.
TRAINING KEY: potency – damage/effectiveness, chance – chance of failure/success, delay –
length of ability delay on use
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Hide
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: General (Skill)
Syntax: use hide [carefully] – if carefully is used, you get a bonus to success chance but a much longer delay.
““Darkness, they hide in the darkness – be on your watch!” – unfortante folk walking through
a darkened alley at night.
This skill allows the user to enter the shadows and become unseen. Many factors decide if
the attempt is successful: time of day, number of people in the room, hide level, class,
and attributes. Players and NPCS may search the room to reveal you from the shadows.
In addition, some players or NPCs may be able to see hidden, either by natural means or
magical.”
Hide (single ally): allows you to enter the shadows in the room (+chance, -delay). The more
people present the harder and longer the delay.
TRAINING KEY: chance – chance of failure/success, delay – length of ability delay on use
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Sanctified Rest
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: General (Skill)
Syntax: automatic
“Sanctified Rest grants a character the ability to augment their healing rates while
sleeping or resting. Available to the general populace, the skill modifies how a person
rests or sleeps, be it by clearing their mind, teaching them how to bring comfort to their
body by the position they choose to rest in, or merely how to focus their energies into
healing themselves. The skill only works while sleeping or rest and will not heal a person
if they’re affected by damage over time affects, like fire or condemned.”
Sanctified Rest (automatic): has a 50% base chance to increase regeneration of health,
stamina and essence while resting or sleeping (+potency, +chance).
TRAINING KEY:
potency – damage/effectiveness, chance – chance of failure/success
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Stalking
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: General (Skill)
Syntax: automatic
“Stalking allows you to move from room to room undetected. You must be hidden to use this
skill. It works automatically and there must be someone in the room you’re leaving to gain
skill points for this. If successful, you will gain uses according to the amount of people
in the room. You won’t get a use if someone notices your stalking. You won’t always receive
notification if someone saw you – it’s part of the nature of not knowing if you’re really
being sneaky.”
Stalking (automatic): provides the capability to stealthly move between rooms (must be
hidden first) (+potency).
TRAINING KEY:
potency – damage/effectiveness
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Ranged Weapon Skill
Archery
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Ranged Weapon Skill (Skill)
Syntax: automatic
“Archery (the skill) is the proficiency in which your character is able to use a bow in
combat. What is a bow? A weapon consisting typically of a piece of long slender wood with a
form of string tied at both ends. An arrow can be placed on this string, pulled back and
released to produce a deadly range attack. There are many variations of bows such as:
Short-bows, longbows, recurve bows and various types of crossbows.
There are several types of projectile heads: broadhead, bodkin and blunt.
Bows receive a 50% damage increase if used beyond 2 units (10 feet) of a target. Advance or
retreat before battle to do maximum damage.”
Archery (automatic): increases attack rating while using bows (+potency).
TRAINING KEY:
potency – damage/effectiveness
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Crossbow
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Ranged Weapon Skill (Skill)
Syntax: automatic
“Crossbow (the skill) is the proficiency in which your character is able to use a Crossbow
in combat. What is a Crossbow? A weapon consisting typically of a wooden shaft reinforced
with metal that can crank a projectile (called a bolt, similar to an arrow) by a mechanical
force, rather than brute strength like a bow. The bolt can then be fired at the press of a
trigger. There are many variations of crossbows such as: crossbows, and slybows (the top is
covered with a metal tube, resembling a firearm).
Crossbows are not an ideal weapon to be used constantly. Their reload time is extensive.”
Crossbow (automatic): increases attack rating while using crossbows (+potency).
TRAINING KEY:
potency – damage/effectiveness
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Risk Posture
Posture: Dominance
Classes and Levels: ARC(30), CLR(30), EXP(30), FIG(30), MAG(30), ROG(30), TMP(30), AGT(30), BLD(30), RNG(30), WIZ(30), LRS(30), MKT(30), NMR(30), OBL(30), DRN(30), DRN(30), DRN(30), DRN(30), DRN(30), ETH(30), NON(30)
School: Risk Posture (Skill)
Syntax: use posture:dominance
Can Toggle Ability (turn on/off).
“Posture: Dominance allows the combatant to build morale and exploit weaknesses while
fighting NPCs who also follow the Dominance posture stance. Dominance focuses on completely
dominating another target through sheer physical will.
Morale will increase combat effectiveness by applying the following cumulative buffs:
1. Eager: +15% damage
2. Steady: +2 wound level per wound
3. Determined: +50% knockdown chance per hit
Weaknesses will debuff the target in the following way:
+15 risk per action”
Posture: Dominance (user): build morale and exploit weaknesses while fighting NPCs who also
follow the Dominance posture.(-reuse)
TRAINING KEY:
reuse – length of ability cooldown
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Posture: Form
Classes and Levels: ARC(30), CLR(30), EXP(30), FIG(30), MAG(30), ROG(30), TMP(30), AGT(30), BLD(30), RNG(30), WIZ(30), LRS(30), MKT(30), NMR(30), OBL(30), DRN(30), DRN(30), DRN(30), DRN(30), DRN(30), ETH(30), NON(30)
School: Risk Posture (Skill)
Syntax: use posture:form
Can Toggle Ability (turn on/off).
“Posture: Form allows the combatant to build morale and exploit weaknesses while fighting
NPCs who also follow the Form posture stance. Form focuses on using the body’s natural
methods to be effective in combat.
Morale will increase combat effectiveness by applying the following cumulative buffs:
1. Eager: +20% damage mitigation
2. Steady: -15% ability cost
3. Determined: -5 risk on every attack
Weaknesses will debuff the target in the following way:
-25% critical chance mitigation”
Posture: Form (user): build morale and exploit weaknesses while fighting NPCs who also
follow the Form posture.(-reuse)
TRAINING KEY:
reuse – length of ability cooldown
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Posture: Mind
Classes and Levels: ARC(30), CLR(30), EXP(30), FIG(30), MAG(30), ROG(30), TMP(30), AGT(30), BLD(30), RNG(30), WIZ(30), LRS(30), MKT(30), NMR(30), OBL(30), DRN(30), DRN(30), DRN(30), DRN(30), DRN(30), ETH(30), NON(30)
School: Risk Posture (Skill)
Syntax: use posture:mind
Can Toggle Ability (turn on/off).
“Posture: Mind allows the combatant to build morale and exploit weaknesses while fighting
NPCs who also follow the Mind posture stance. Mind focuses on being aware and mindful of
the combat situation, allowing you to be more effective!
Morale will increase combat effectiveness by applying the following cumulative buffs:
1. Eager: +25% ability duration
2. Steady: -20% ability reuse
3. Determined: +15% ability potency
Weaknesses will debuff the target in the following way:
-25% special attack damage”
Posture: Mind (user): build morale and exploit weaknesses while fighting NPCs who also
follow the Mind posture.(-reuse)
TRAINING KEY:
reuse – length of ability cooldown
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Posture: Movement
Classes and Levels: ARC(30), CLR(30), EXP(30), FIG(30), MAG(30), ROG(30), TMP(30), AGT(30), BLD(30), RNG(30), WIZ(30), LRS(30), MKT(30), NMR(30), OBL(30), DRN(30), DRN(30), DRN(30), DRN(30), DRN(30), ETH(30), NON(30)
School: Risk Posture (Skill)
Syntax: use posture:movement
Can Toggle Ability (turn on/off).
“Posture: Movement allows the combatant to build morale and exploit weaknesses while
fighting NPCs who also follow the Movement posture stance. Movement focuses on using speed
and quickness to get the upper hand in battle!
Morale will increase combat effectiveness by applying the following cumulative buffs:
1. Eager: +5 defense
2. Steady: +7 attack
3. Determined: -1 second delay to all actions
Weaknesses will debuff the target in the following way:
+1 second delay to all actions”
Posture: Movement (user): build morale and exploit weaknesses while fighting NPCs who also
follow the Movement posture.(-reuse)
TRAINING KEY:
reuse – length of ability cooldown
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Posture: Precision
Classes and Levels: ARC(30), CLR(30), EXP(30), FIG(30), MAG(30), ROG(30), TMP(30), AGT(30), BLD(30), RNG(30), WIZ(30), LRS(30), MKT(30), NMR(30), OBL(30), DRN(30), DRN(30), DRN(30), DRN(30), DRN(30), ETH(30), NON(30)
School: Risk Posture (Skill)
Syntax: use posture:precision
Can Toggle Ability (turn on/off).
“Posture: Precision allows the combatant to build morale and exploit weaknesses while
fighting NPCs who also follow the Precision posture stance. Precision focuses on using
techniques to be more accurate and deadly in ones strikes.
Morale will increase combat effectiveness by applying the following cumulative buffs:
1. Eager: +32% critical chance
2. Steady: +25 accuracy
3. Determined: +20% double critical chance
Weaknesses will debuff the target in the following way:
-24% critical chance”
Posture: Precision (user): build morale and exploit weaknesses while fighting NPCs who also
follow the Precision posture.(-reuse)
TRAINING KEY:
reuse – length of ability cooldown
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Spec: Dragon: Ferocious Dragon Anger
Brutal Impalement
Classes and Levels: Young Dragon(60), Adolescent Dragon(60), Adult Dragon(60), Elder Dragon(60)
School: Spec: Dragon: Ferocious Dragon Anger (Skill)
Syntax: use brutalimpalement <target> – executes the ability on the target(Single)
“You viciously impale your target with your tail. If you are frenzied, you will stab them
multiple times and reduce your next two attack’s reuse timers by 25 seconds.”
Brutal Impalement (single victim): deals pierce damage based on constitution (becomes more
powerful with character level) (+potency) and (if under Frenzied Swipe Frenzy) deals pierce
damage based on constitution (becomes more powerful with character level) (+potency)
Additionally (user), it (if under Frenzied Swipe Frenzy) decreases ability cooldown time
for the next 2 triggers or until the effect dissipates.(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Disembowel
Classes and Levels: Young Dragon(10), Adolescent Dragon(10), Adult Dragon(10), Elder Dragon(10)
School: Spec: Dragon: Ferocious Dragon Anger (Skill)
Syntax: use disembowel <target> – executes the ability on the target(Single)
“Unleash dragon-fury upon your prey disembowelling them with your dragon fangs!”
Disembowel (single victim):
deals pierce damage based on constitution (becomes more powerful with character level)
(+potency),
deals pierce damage based on strength over time, for a short length of time (becomes more
powerful with character level) (+potency), and
(if under Frenzied Swipe Frenzy) deals pierce damage based on strength upon expiration, for
a short length of time (becomes more powerful with character level) (+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Heart Devour
Classes and Levels: Young Dragon(100), Adolescent Dragon(100), Adult Dragon(100), Elder Dragon(100)
School: Spec: Dragon: Ferocious Dragon Anger (Skill)
Syntax: use heartdevour <target> – executes the ability on the target(Single)
“As a dragon, you further your deadly prowess with using your tail. Now, able to fully
control it, you can aim it towards the target’s chest hoping to pierce their heart!”
Heart Devour (single victim):
x2 deals pierce damage based on strength (becomes more powerful with character level)
(+potency) and
(if target is not in a laying position) deals knock down effects (+potency)
Additionally (user), it (if under Frenzied Swipe Frenzy) restores a percentage of health
(+potency) and increases essenic charge (+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Spec: Dragon: Veverdin’s Acumen
Bombardment
Classes and Levels: Young Dragon(60), Adolescent Dragon(60), Adult Dragon(60), Elder Dragon(60)
School: Spec: Dragon: Veverdin’s Acumen (Skill)
Syntax: use bombardment <target> – executes the ability on the target(Single)
“The essenic charges are potent forms of energy. You’ve developed, through trial and error
along with some assistance from other dragons, to fire off a bombardment of flares onto
your prey filled with essenic charge energy! These flares sear themselves into the victim
and eventually explode in violent fashion!”
Bombardment (single victim):
deals arcane damage based on the number essenic charges upon expiration, for a short length
of time (+potency),
(if Essenic Charges points greater or equal to 2) deals arcane damage based on the number
essenic charges upon expiration, for a short length of time (+potency),
(if Essenic Charges points greater or equal to 4) deals arcane damage based on the number
essenic charges upon expiration, for a short length of time (+potency), and
(if Essenic Charges points greater or equal to 7) deals arcane damage based on the number
essenic charges upon expiration, for a short length of time (+potency)
Additionally (user), it (if under Frenzied Swipe Frenzy) restores essenic charge upon
expiration, for a short length of time (+potency).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown
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Haze of Essenic
Classes and Levels: Young Dragon(10), Adolescent Dragon(10), Adult Dragon(10), Elder Dragon(10)
School: Spec: Dragon: Veverdin’s Acumen (Skill)
Syntax: use hazeofessenic
“You can draw upon Veverdin’s acumen and the internal essence which resides within to cover
yourself in a blue cloak of dragon energy. And over time, this energy will saturate the
area with dragon essence, which offers an increase in anyone who fights in it!
A room that has dragon essence imparts the following benefits:
+10% damage (PCs only)
-10% ability cost
-10% ability reuse/cooldown”
Haze of Essenic (user):
deals essence damage over time, for a long length of time,
(if essence points greater or equal to 1) restores essenic charge over time, for a long
length of time (+potency, +duration),
(if essence points greater or equal to 1) saturates room with dragon essence for a long
length of time (+potency, +duration),
a 25% base chance to (if essence points greater or equal to 1) decrease delay for a long
length of time (+duration), and
(if essence points greater or equal to 1) increases magic damage mitigation by 7% for a
long length of time (+potency, +duration)
Additionally (user), it has a 12% base chance to (if under Frenzied Swipe Frenzy) decrease
essence cost by 50% (+potency, +chance).(-reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, chance – chance of
failure/success, reuse – length of ability cooldown
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Might of the Elders
Classes and Levels: Young Dragon(100), Adolescent Dragon(100), Adult Dragon(100), Elder Dragon(100)
School: Spec: Dragon: Veverdin’s Acumen (Skill)
Syntax: use mightoftheelders <target> – executes the ability on the target(GroupNotSelf)
“Embracing the teachings of your Elder Dragons, you are able to impart a portion of their
ferocity and strength onto a loyal follower!”
Might of the Elders (single ally):
increases damage mitigation by 3% for a long length of time (+potency, +duration),
increases constitution for a long length of time (+potency, +duration),
increases strength for a long length of time (+potency, +duration),
decreases bleeding from wounds by 10% for a long length of time (+potency, +duration),
x2 a 25% base chance to
apply the following on your successful attacks to (single victim): deals slash damage
(becomes more powerful with character level) (+potency) (+duration), and
(if under Frenzied Swipe Frenzy) increases health for a long length of time (+potency,
+duration).(<+reuse)
TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown
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Trade Craft
Haggle
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Trade Craft (Skill)
Syntax: automatic
“Haggle is a passive skill that is checked every time a player sells an object from a
shopkeeper. A successful haggle increases the amount of money gained while selling to a
shokeeper.The greater the level in haggle, the better the chance to succeed and the more
money gained from each successful haggle.”
Haggle (automatic): has a 25% base chance to increase the value of sold items (+chance).
TRAINING KEY:
chance – chance of failure/success
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Weapon Skill
Axe
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Weapon Skill (Skill)
Syntax: automatic
“Axe (the skill) is the proficiency in which your character is able to use an axe in combat.
What is an axe? A weapon an edge or blade, for felling enemies. It is wielded by a wooden
helve or handle, so fixed in a socket or eye as to be in the same plane with the blade.
There are a few variations of axes such as: Broadaxes, Handaxes, Adzes to name most of
them.”
Axe (automatic): increases attack rating while using axes (+potency).
TRAINING KEY:
potency – damage/effectiveness
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Dagger
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Weapon Skill (Skill)
Syntax: automatic
“A Dagger is a type of weapon available in “A Tempest Season”. What is so special about it
that it deserves its own help file then? The fact that using a dagger or a weapon flagged
dagger will -1 to your attack delay.”
Dagger (automatic): increases attack rating while using daggers (+potency).
TRAINING KEY:
potency – damage/effectiveness
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Mace
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Weapon Skill (Skill)
Syntax: automatic
“Mace (the skill) is the proficiency in which your character is able to use a mace in
combat. What is a mace? A heavy war club with a skinny haft and a thick spiked or flanged
metal head, used to crush armor. There are a few variations of maces such as: Morningstars,
Flails, and the regular mace to name a few.”
Mace (automatic): increases attack rating while using maces (+potency).
TRAINING KEY:
potency – damage/effectiveness
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Pole-arm
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Weapon Skill (Skill)
Syntax: automatic
“Polearm (the skill) is a proficiency that allows any character that possesses it to wield
polearms effectively in combat. Polearms are used for the superior reach they give a
wielder over an enemy, their ability to parry attacks from a greater distance and deal a
considerable amount of damage. The defining feature of a polearm is the pole, or shaft,
which is forged from various materials but primarily iron or wood. While at times the pole
can just remain as just a pole, and still prove deadly, most polearms carry a blade at one
end and at times even at both ends. The weapon comes in one or two handed forms. Usually
one handed polearms come as spears, jabbing weapons that rely on a thrusting attack and two
handed polearms come in the variety of halberds, scythes, glaives and naginatas. Polearms
without a bladed end are known as staves and they rely on crushing attacks to deal damage.”
Pole-arm (automatic): increases attack rating while using polearms (+potency).
TRAINING KEY:
potency – damage/effectiveness
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Staff
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Weapon Skill (Skill)
Syntax: automatic
“Staff (the skill) is the proficiency in which your character is able to use a staff and
similar weapons in combat. A staff usually consists of a long wooden or metal rod, capable
of dealing blunt damage. There are many variations of staffs such as: Staffs, pikestaffs,
long rods, and bo-staffs to name a few.
Staffs and staves are the favorite weapons of Wizards.
Additionally, all staffs have a parry bonus.”
Staff (automatic): increases attack rating while using staves (+potency).
TRAINING KEY:
potency – damage/effectiveness
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Sword
Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), LRS(1), MKT(1), NMR(1), OBL(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)
School: Weapon Skill (Skill)
Syntax: automatic
“Sword (the skill) is the proficiency in which your character is able to use a sword in
combat. What is a sword? A weapon consisting typically of a long, straight or slightly
curved, pointed blade having one or two cutting edges and set into a hilt. There are many
variations of swords such as: Scimitars, Longswords, Broadswords, Bastard Swords,
Claymores, Katanas, Falchions, Shortswords to name a few.”
Sword (automatic): increases attack rating while using swords (+potency).
TRAINING KEY:
potency – damage/effectiveness
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