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Young Dragon Abilities


Combat

Armor: Chain

Classes and Levels: All Classes(1)

School: Combat (Skill)

Syntax: automatic

This skill represents the wearers ability to effectively use said armor. While anyone can
wear armor, it does take training and experience to use it to the maximum capability.

Armor: Chain (automatic): has a chance to increase defense rating and lowers hindrance
while wearing chain chest armor (+potency, +chance).

TRAINING KEY:
potency – damage/effectiveness, chance – chance of failure/success


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Armor: Leather

Classes and Levels: All Classes(1)

School: Combat (Skill)

Syntax: automatic

This skill represents the wearers ability to effectively use said armor. While anyone can
wear armor, it does take training and experience to use it to the maximum capability.
Leather armor offers the least protection but more evasion bonuses.

Leather armor comes with an inherent bonus in dodging special attacks from NPCs.

Armor: Leather (automatic): has a chance to increase defense rating and lowers hindrance
while wearing leather chest armor (+potency, +chance).

TRAINING KEY:
potency – damage/effectiveness, chance – chance of failure/success


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Armor: Plate

Classes and Levels: All Classes(1)

School: Combat (Skill)

Syntax: automatic

This skill represents the wearers ability to effectively use said armor. While anyone can
wear armor, it does take training and experience to use it to the maximum capability. Plate
offers the wearer more protection but with penalties to movement and stamina use.

Plate armor receives a bonus in avoiding wounds but at the cost of traveling less distance
per move.

Armor: Plate (automatic): has a chance to increase defense rating and lowers hindrance
while wearing plate chest armor (+potency, +chance).

TRAINING KEY:
potency – damage/effectiveness, chance – chance of failure/success


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Defensive Maneuvers

Classes and Levels: All Classes(1)

School: Combat (Skill)

Syntax: automatic

Defensive Maneuvers is the skill that is used for defense. It consists of dodging, shield
block and parrying. In order to use your shield or your weapon to parry you must have a
shield or weapon equipped. Weapons that are used for parrying increase your defenses.
Certain weapons add more to your defenses then others. Shields raise your defenses but also
subtract from your attack. It is harder to attack while hiding behind a large and bulky
shield. In addition to this shields also have a low chance to automatically block an
incoming attack, both melee and magical.

Defensive Maneuvers (automatic): increases defense rating (+potency).

TRAINING KEY:
potency – damage/effectiveness


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Melee Techniques

Classes and Levels: ARC(1), CLR(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)

School: Combat (Skill)

Syntax: automatic

While fighters are masters at melee combat and have access to the powerful Combat
Concentration skill, non-fighters can still learn to become skilled and adept in melee
combat. Melee Training requires patience and dedication to master but ultimately will help
in the long run.

Melee Techniques (automatic): increases melee attack rating by 1 (+potency) and increases
melee damage (+potency).

TRAINING KEY:
potency – damage/effectiveness


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Shield Techniques

Classes and Levels: CLR(1), EXP(1), FIG(1), MAG(1), ROG(1), TMP(1), AGT(1), BLD(1), RNG(1), MKT(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)

School: Combat (Skill)

Syntax: automatic

The shield skill increases the effectiveness of shields by lowering their
hindrance, increase chance to block special attacks and more mitigation for
blocking special attacks.

#RThis skill becomes extremely useful against higher leveled mobs(30+).#c

All shields offer a chance to auto block normal attacks and raise base defense.
Different shields offer varying types of protection:

Normal Attacks:
(Note: Materials increase the base chance to block attacks)
Bucklers: No auto-block bonus for normal attacks.
Kite Shields: Small auto-block bonus for normal attacks.
Tower Shields: Medium auto-block bonus for normal attacks.

Shields offer protection against special attacks from NPCs:
(Note: Materials do not affect the chance to block special attacks)
Bucklers: High chance to block special attacks. Low mitigation of special attacks.
Kite Shields: Medium chance to block special attacks. Medium mitigation of special attacks.
Tower Shields: Low chance to block special attacks. High mitigation of special attacks.

Hindrance:
(Note: Materials do not affect the hindrance)
Bucklers: Low
Kite Shields: Medium
Tower Shields: High

Shield Techniques (automatic): increases lowers hindrance while using a shield and improves
blocking and mitigating special attacks (+potency).

TRAINING KEY:
potency – damage/effectiveness


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Dragon

Bane of Essenic

Classes and Levels: Dragon Whelp(5), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: use baneofessenic <target> – executes the ability on the target(Single)

You are drawn to essence: it created you. You’ve discovered that others, non-dragons, use
it. You can draw their own essence and use it for your own!

Bane of Essenic (single victim): deals essence damage (+potency)

Additionaly (user), it increases essence (+potency) and increases essenic charge.(-reuse)

TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown


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Chameleon Cloak

Classes and Levels: Dragon Whelp(40), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: use chameleoncloak

Whelps learn at an early age being able to avoid detection can be the difference between
life and death. They are able to form their essence into a powerful cloak which offers an
increased chance to hide and more undetected while hidden. The cloak also makes combat less
risky, lowering risk while being attacked by their prey.

Chameleon Cloak (grouped allies):
increases agility for a long length of time (+potency, +duration),
increases hide success for a long length of time (+potency, +duration, +chance),
increases stalk success for a long length of time (+potency, +duration), and
a chance to increase risk when attacked by 1-0 for a long length of time (+potency,
+duration, +chance).(-reuse)

TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, chance – chance of
failure/success, reuse – length of ability cooldown


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Coil

Classes and Levels: Young Dragon(25), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: use coil <target> – executes the ability on the target(Single)

As a young dragon, your stronger tail becomes a formidable weapon! It can be charged with
essence and then used to shock your prey!

Coil (single victim):
deals arcane damage over time, for a short length of time (+potency),
decreases magic damage mitigation by 10% for a medium length of time (+potency, +duration), and
deals stun effects (+potency, +duration).

TRAINING KEY:
potency – damage/effectiveness, duration – length of effect


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Dragon Claw

Classes and Levels: Dragon Whelp(1), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: use dragonclaw <target> – executes the ability on the target(Single)

Using the natural claws, you rip your enemies to shreds!

Dragon Claw (single victim): deals slash damage (becomes more powerful with character
level) (+potency) and a chance to deal slash damage (becomes more powerful with character
level) (+potency).(-reuse)

TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown


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Dragon Rage

Classes and Levels: Dragon Whelp(50), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: automatic(triggered, see below)

You are the dragon – filled with eternal rage! Give into this and take what is yours!

Dragon Rage (user):
increases damage done by 15% for a short length of time (+potency, +duration),
decreases delay for a short length of time (+duration), and
decreases ability cooldown time for a short length of time (+duration).

Additionaly(non-player engaged allies in the room), it deals sound damage (becomes more
powerful with character level) (+potency).(-reuse)
(Executes automatically: has a 50% chance to execute when attacked)

TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown


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Enchanted Scales

Classes and Levels: Dragon Whelp(75), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: automatic

Your scales become infused with essence and can now absorb magical attacks!

Enchanted Scales (automatic): increases magic damage mitigation by 5% (+potency) and a
chance to increase magic damage mitigation by 100% (+potency).

Additionaly(self ally), it has a chance to
apply the following when attacked to (self):
increases essence (+potency) (+chance).

TRAINING KEY:
potency – damage/effectiveness, chance – chance of failure/success


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Essenic Blast

Classes and Levels: Dragon Whelp(5), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: use essenicblast <target> – executes the ability on the target(Single)

You’ve been infused with an uncontrollable essence! You can harness this power to expel a
powerful blast of arcane energies! This is very taxing, there must be a way to regain your
essence stores?

Essenic Blast (single victim): deals arcane damage (becomes more powerful with character
level) (+potency) and deals arcane damage over time, for a short length of time (becomes
more powerful with character level) (+potency).(-reuse)

TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown


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Feed

Classes and Levels: Dragon Whelp(15), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: use feed <target> – executes the ability on the target(Single)

You must feed to grow and the world is your prey. When you see your prey is in appalling or
bad condition, feed on them!

Feed (single victim): (if target’s current health is less than 30%) deals pierce damage by
maximum health percentage (becomes more powerful with character level)

Additionaly (user), it (if target’s current health is less than 30%) restores a percentage
of health (+potency).(-reuse)

TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown


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Feral Presence

Classes and Levels: Dragon Whelp(10), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: use feralpresence

Can Toggle Ability (turn on/off).

Strike fear into everything nearby and use their fear against them!

Feral Presence (user):
applies the following when attacked to (single ally):
decreases attack rating for a short length of time (+potency, +duration),
applies the following when attacked to (single ally):
decreases defense rating for a short length of time (+potency, +duration), and
a chance to
apply the following when attacked to (self ally): restores stamina over time, for a short
length of time (+potency)

Additionaly (user), it increases defense rating (+potency, +duration) and increases attack
rating (+potency, +duration).(-reuse)

TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown


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Frenzied Swipe

Classes and Levels: Dragon Whelp(100), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: use frenziedswipe

You use the built up essence inside of you to enter in a frenzy, violently slashing your
claws at your prey!

Frenzied Swipe (victims in the room): deals arcane damage based on intelligence (+potency).

Additionaly(user), it
applies the following on your attacks to (single victim):
deals arcane damage (+potency) (+duration). (-reuse)

TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown


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Gore

Classes and Levels: Dragon Whelp(4), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: use gore <target> – executes the ability on the target(Single)

You’re still a beast and capable of goring your prey. Using your muscular body, you lunge
forward hoping to deliver a deadly blow!

Gore (single victim): deals blunt damage based on strength (becomes more powerful with
character level) (+potency) and increases delay for a short length of time (+duration).(-reuse)

TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown


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Howl

Classes and Levels: Young Dragon(50), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: use howl <target> – executes the ability on the target(Single)

Rumbling From deep within its belly the Dragon emits a reverberating howl of warning,
momentarily stunning the minds of those who would threaten it.

Howl (single victim):
deals sound damage (becomes more powerful with character level) (+potency),
deals stun effects (+potency, +duration), and
a chance to cause the NPC to flee in combat for a short length of time (+duration).(-reuse)

TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown


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Infused Claws

Classes and Levels: Dragon Whelp(25), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: use infusedclaws <target> – executes the ability on the target(Single)

You have learned the ability to use your essenic charges to enhance your claws! You infuse
them with deadly essence and claw ferociously at your prey!

Infused Claws (single victim): x2 deals arcane damage based on intelligence (becomes more
powerful with character level) (+potency)

Additionaly (user), it increases melee damage mitigation by 3% for a short length of time
(+potency, +duration).(-reuse)

TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown


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Scale Shield

Classes and Levels: Dragon Whelp(30), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: use scaleshield

Can Toggle Ability (turn on/off).

You have thick scales, which become stronger as they age. You’re able to expand your scales
and overlap them, offering even stronger protection! This makes you slower and deal less
damage.

Scale Shield (user):
increases damage mitigation by 10% (+potency),
increases knock down resistance by 15% (+potency),
increases wound avoidance by 8% (+potency),
decreases bleeding from wounds by 8% (+potency), and
decreases damage done by 10%.(-reuse)

TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown


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Tail Whip

Classes and Levels: Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: automatic(triggered, see below)

You have grown and are now a young dragon! Your tail is longer and more robust and can be
used as a deadly weapon!

Tail Whip (single victim):
deals slash damage (becomes more powerful with character level) (+potency),
causes wounds (+potency), and
increases bleeding from wounds by 25% for a medium length of time (+potency, +duration).(-reuse)
(Executes automatically: has a 50% chance to execute on every attack)

TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown


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Tear

Classes and Levels: Dragon Whelp(1), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: use tear <target> – executes the ability on the target(Single)

Using your strong hands and frame, you violently tear at prey, hoping to overpower them so
the killing blow can be delivered.

Tear (single victim): deals slash damage (becomes more powerful with character level)
(+potency).

TRAINING KEY:
potency – damage/effectiveness


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Vicious Bite

Classes and Levels: Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: use viciousbite <target> – executes the ability on the target(Single)

Lunge for their throat and begin your feast…

Vicious Bite (single victim): deals slash damage (becomes more powerful with character
level) (+potency)

Additionaly (user), it restores a percentage of health (+potency).(-reuse)

TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown


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Wrath

Classes and Levels: Dragon Whelp(20), Young Dragon(1), Adolescent Dragon(1), Adult Dragon(1), Elder Dragon(1)

School: Dragon (Skill)

Syntax: use wrath

Your natural intensity can build up and then be unleashed in a mighty ferocious roar,
filling nearby allies with a powerful dragon wrath!

Wrath (grouped allies):
increase risk when attacking for a short length of time (+potency, +duration),
increases knock down resistance by 25% for a short length of time (+potency, +duration),
increases damage done by 10% for a short length of time (+potency, +duration), and
increases critical attacks by 10% for a short length of time (+potency, +duration).

TRAINING KEY:
potency – damage/effectiveness, duration – length of effect


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General

Appraise

Classes and Levels: All Classes(1)

School: General (Skill)

Syntax: use appraise <item name>| <slot> – executes the ability on the given item.

Appraise allows you to try and deduce what an item is worth. The difficulty depends on the
rarity of the item and any special enchantments it has (such as being a magical or holy
item). Rogues and Dwarves get bonuses to this skill.

Appraise (single ally): appraises the value of an item (+potency).

TRAINING KEY:
potency – damage/effectiveness


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Bind Wounds

Classes and Levels: All Classes(1)

School: General (Skill)

Syntax: use bindwounds <target> – binds a targets wounds

Bind wounds provides a way to stop or lessen the bleeding of wounds incurred in combat.
This ability can be used to regain health even if there are no wounds.

Bind Wounds (single ally): restores a small amount of health and has a chance to heal
wounds sustained in combat (+chance, +number of wounds healed, +potency, -delay).

Bind Wounds heals wounds as follows: up to 1 wound if in combat, up to 2 wounds if out of
combat and standing, and up to 3 wounds if out of combat and sitting/laying down.

Success rate increases while sitting(small bonus) or laying down(higher bonus) and out of
combat.

Sleeping is the quickest way to restore health.

Wounds with projectiles in them can’t be healed. REMOVE them before binding.

TRAINING KEY: potency – damage/effectiveness, chance – chance of failure/success, delay –
length of ability delay on use


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Hide

Classes and Levels: All Classes(1)

School: General (Skill)

Syntax: use hide [carefully] – if carefully is used, you get a bonus to success chance but a much longer delay.

“Darkness, they hide in the darkness – be on your watch!” – unfortante folk walking through
a darkened alley at night.

This skill allows the user to enter the shadows and become unseen. Many factors decide if
the attempt is successful: time of day, number of people in the room, hide level, class,
and attributes. Players and NPCS may search the room to reveal you from the shadows.

In addition, some players or NPCs may be able to see hidden, either by natural means or
magical.

Hide (single ally): allows you to enter the shadows in the room (+chance, -delay). The more
people present the harder and longer the delay.

TRAINING KEY: chance – chance of failure/success, delay – length of ability delay on use

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Sanctified Rest

Classes and Levels: All Classes(1)

School: General (Skill)

Syntax: automatic

Sanctified Rest grants a character the ability to augment their healing rates while
sleeping or resting. Available to the general populace, the skill modifies how a person
rests or sleeps, be it by clearing their mind, teaching them how to bring comfort to their
body by the position they choose to rest in, or merely how to focus their energies into
healing themselves. The skill only works while sleeping or rest and will not heal a person
if they’re affected by damage over time affects, like fire or condemned.

Sanctified Rest (automatic): has a chance to increase regeneration of health, stamina and
essence while resting or sleeping (+potency, +chance).

TRAINING KEY:
potency – damage/effectiveness, chance – chance of failure/success


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Stalking

Classes and Levels: All Classes(1)

School: General (Skill)

Syntax: automatic

Stalking allows you to move from room to room undetected. You must be hidden to use this
skill. It works automatically and there must be someone in the room you’re leaving to gain
skill points for this. If successful, you will gain uses according to the amount of people
in the room. You won’t get a use if someone notices your stalking. You won’t always receive
notification if someone saw you – it’s part of the nature of not knowing if you’re really
being sneaky.

Stalking (automatic): provides the capability to stealthly move between rooms (must be
hidden first) (+potency).

TRAINING KEY:
potency – damage/effectiveness


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Ranged Weapon Skill

Archery

Classes and Levels: All Classes(1)

School: Ranged Weapon Skill (Skill)

Syntax: automatic

Archery (the skill) is the proficiency in which your character is able to use a bow in
combat. What is a bow? A weapon consisting typically of a piece of long slender wood with a
form of string tied at both ends. An arrow can be placed on this string, pulled back and
released for produce a deadly range attack. There are many variations of bows such as:
Short-bows, longbows, recurve bows and various types of crossbows.

There are several types of projectile heads: broadhead, bodkin and blunt.
Bows receive a 50% damage increase if used beyond 2 units (10 feet) of a target. Advance
or retreat before battle to do maximum damage.

Archery (automatic): increases attack rating while using bows (+potency).

TRAINING KEY:
potency – damage/effectiveness


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Crossbow

Classes and Levels: All Classes(1)

School: Ranged Weapon Skill (Skill)

Syntax: automatic

Crossbow (the skill) is the proficiency in which your character is able to use a Crossbow
in combat. What is a Crossbow? A weapon consisting typically of a wooden weapon reinforced
with metal that can crank a projectile (called a bolt, similiar to an arrow) by a
mechincal force, rather than brute strength like a bow. The bolt can then be fired at the
press of a trigger. There are many variations of swords such as: crossbows, and slybows
(the top is covered with a metal tube, resembling a firearm).

Crossbows are not an ideal weapon to be used constantly. Their reload time is extensive.

Crossbow (automatic): increases attack rating while using crossbows (+potency).

TRAINING KEY:
potency – damage/effectiveness


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Risk Posture

Posture: Dominance

Classes and Levels: All Classes(30)

School: Risk Posture (Skill)

Syntax: use posture:dominance

Can Toggle Ability (turn on/off).

Posture: Dominance allows the combatant to build moral and exploit weaknesses while
fighting NPCs who also follow the Dominance posture stance. Dominance focuses on completely
dominating another target through sheer physical will.

Morale will increase combat effectiveness by applying the following cumulative buffs:
1. Eager: +15% damage
2. Steady: +2 wound level per wound
3. Determined: +50% knockdown chance per hit

Weaknesses will debuff the target in the following way:
+15 risk per action

Posture: Dominance (single ally): build morale and exploit weaknesses while fighting NPCs
who also follow the Dominance posture.(-reuse)

TRAINING KEY:
reuse – length of ability cooldown


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Posture: Form

Classes and Levels: All Classes(30)

School: Risk Posture (Skill)

Syntax: use posture:form

Can Toggle Ability (turn on/off).

Posture: Form allows the combatant to build moral and exploit weaknesses while fighting
NPCs who also follow the Form posture stance. Form focuses on using the body’s natural
methods to be effective in combat.

Morale will increase combat effectiveness by applying the following cumulative buffs:
1. Eager: +20% damage mitigation
2. Steady: -15% ability cost
3. Determined: -5 risk on every attack

Weaknesses will debuff the target in the following way:
-25% critical chance mitigation

Posture: Form (single ally): build morale and exploit weaknesses while fighting NPCs who
also follow the Form posture.(-reuse)

TRAINING KEY:
reuse – length of ability cooldown


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Posture: Mind

Classes and Levels: All Classes(30)

School: Risk Posture (Skill)

Syntax: use posture:mind

Can Toggle Ability (turn on/off).

Posture: Mind allows the combatant to build moral and exploit weaknesses while fighting
NPCs who also follow the Mind posture stance. Mind focuses on being aware and mindful of
the combat situation, allowing you to be more effective!

Morale will increase combat effectiveness by applying the following cumulative buffs:
1. Eager: +25% ability duration
2. Steady: -20% ability reuse
3. Determined: +15% ability potency

Weaknesses will debuff the target in the following way:
-25% special attack damage

Posture: Mind (single ally): build morale and exploit weaknesses while fighting NPCs who
also follow the Mind posture.(-reuse)

TRAINING KEY:
reuse – length of ability cooldown


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Posture: Movement

Classes and Levels: All Classes(30)

School: Risk Posture (Skill)

Syntax: use posture:movement

Can Toggle Ability (turn on/off).

Posture: Movement allows the combatant to build moral and exploit weaknesses while fighting
NPCs who also follow the Movement posture stance. Movement focuses on using speed and
quickness to get the upper hand in battle!

Morale will increase combat effectiveness by applying the following cumulative buffs:
1. Eager: +5 defense
2. Steady: +7 attack
3. Determined: -1 second delay to all actions

Weaknesses will debuff the target in the following way:
+1 second delay to all actions

Posture: Movement (single ally): build morale and exploit weaknesses while fighting NPCs
who also follow the Movement posture.(-reuse)

TRAINING KEY:
reuse – length of ability cooldown


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Spec: Dragon: Ferocious Dragon Anger

Disembowel

Classes and Levels: Young Dragon(10), Adolescent Dragon(10), Adult Dragon(10), Elder Dragon(10)

School: Spec: Dragon: Ferocious Dragon Anger (Skill)

Syntax: use disembowel <target> – executes the ability on the target(Single)

Unleash dragon-fury upon your prey disembowelling them with your dragon fangs!

Disembowel (single victim):
deals pierce damage (becomes more powerful with character level) (+potency),
deals pierce damage over time, for a short length of time (becomes more powerful with
character level) (+potency), and
(if under Frenzied Swipe Frenzy ) deals pierce damage upon expiration, for a short length
of time (becomes more powerful with character level) (+potency).(-reuse)

TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown


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Heart Devour

Classes and Levels: Young Dragon(100), Adolescent Dragon(100), Adult Dragon(100), Elder Dragon(100)

School: Spec: Dragon: Ferocious Dragon Anger (Skill)

Syntax: use heartdevour <target> – executes the ability on the target(Single)

As a dragon, you further your deadly prowess with using your tail. Now, able to fully
control it, you can aim it towards the target’s chest hoping to pierce their heart!

Heart Devour (single victim):
x2 deals pierce damage (becomes more powerful with character level) (+potency) and
deals knock down effects (+potency)

Additionaly (user), it (if under Frenzied Swipe Frenzy ) restores a percentage of health
(+potency).(-reuse)

TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown


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Stone Tail

Classes and Levels: Young Dragon(60), Adolescent Dragon(60), Adult Dragon(60), Elder Dragon(60)

School: Spec: Dragon: Ferocious Dragon Anger (Skill)

Syntax: use stonetail

A dragon’s tail has thick but flexible scales. You can learn how to move these in order to
form a protective barrier around you! Oddly, this seems to attract your prey to believe
you’ve entered in a starte of vulnerability and they will focus their attacks on you.
Little do they know, this is all part of your plan to lure them right into your clutches!

Stone Tail (user):
adds a protective ward, which absorbs incoming damage (+potency, +duration),
can’t leave the room for a short length of time (+duration), and
(if under Frenzied Swipe Frenzy ) increases damage done by 10% for a short length of time
(+potency, +duration).

Additionaly(allies in the room), it taunts(forces target to attack the user) for a short
length of time (+duration).(-reuse)

TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown


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Spec: Dragon: Veverdin’s Acumen

Bombardment

Classes and Levels: Young Dragon(60), Adolescent Dragon(60), Adult Dragon(60), Elder Dragon(60)

School: Spec: Dragon: Veverdin’s Acumen (Skill)

Syntax: use bombardment <target> – executes the ability on the target(Single)

The essenic charges are potent forms of energy. You’ve developed, through trial and error
along with some assistance from other dragons, to fire off a bombardment of flares onto
your prey filled with essenic charge energy! These flares sear themselves into the victim
and eventually explode in violent fashion!

Bombardment (single victim):
deals arcane damage based on the number essenic charges upon expiration, for a short length
of time (+potency),
(if Essenic Charges points greater or equal to 2) deals arcane damage based on the number
essenic charges upon expiration, for a short length of time (+potency),
(if Essenic Charges points greater or equal to 4) deals arcane damage based on the number
essenic charges upon expiration, for a short length of time (+potency), and
(if Essenic Charges points greater or equal to 7) deals arcane damage based on the number
essenic charges upon expiration, for a short length of time (+potency)

Additionaly (user), it (if under Frenzied Swipe Frenzy ) restores essenic charge upon
expiration, for a short length of time (+potency).(-reuse)

TRAINING KEY:
potency – damage/effectiveness, reuse – length of ability cooldown


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Haze of Essenic

Classes and Levels: Young Dragon(10), Adolescent Dragon(10), Adult Dragon(10), Elder Dragon(10)

School: Spec: Dragon: Veverdin’s Acumen (Skill)

Syntax: use hazeofessenic

You can draw upon Veverdin’s acumen and the internal essence which resides within to cover
yourself in a blue cloak of dragon energy. And over time, this energy will saturate the
area with dragon essence, which offers an increase in anyone who fights in it!

A room that has dragon essence imparts the following benefits:
+10% damage (PCs only)
-10% ability cost
-10% ability reuse/cooldown

Haze of Essenic (user):
deals essence damage over time, for a long length of time (-potency),
(if essence points greater or equal to 1) restores essenic charge over time, for a long
length of time (+potency, +duration),
(if essence points greater or equal to 1) saturates room with dragoon essence for a long
length of time (+potency, +duration),
(if essence points greater or equal to 1) decreases delay for a long length of time
(+potency, +duration), and
(if essence points greater or equal to 1) increases magic damage mitigation by 7% for a
long length of time (+potency, +duration)

Additionaly (user), it has a chance to (if under Frenzied Swipe Frenzy ) decrease essence
cost by 50% (+potency, +chance).(-reuse)

TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, chance – chance of
failure/success, reuse – length of ability cooldown


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Might of the Elders

Classes and Levels: Young Dragon(100), Adolescent Dragon(100), Adult Dragon(100), Elder Dragon(100)

School: Spec: Dragon: Veverdin’s Acumen (Skill)

Syntax: use mightoftheelders

Embracing the teachings of your Elder Dragons, you are able to impart a portion of their
ferocity and strength onto a loyal follower!

Might of the Elders (user):
increases damage mitigation by 3% for a long length of time (+potency, +duration),
increases constitution for a long length of time (+potency, +duration),
increases strength for a long length of time (+potency, +duration),
decreases bleeding from wounds by 10% for a long length of time (+potency, +duration),
x2 a chance to
apply the following on your attacks to (single ally): deals slash damage (becomes more
powerful with character level) (+potency) (+duration), and
(if under Frenzied Swipe Frenzy ) increases health for a long length of time (+potency,
+duration).(<+reuse) TRAINING KEY:
potency – damage/effectiveness, duration – length of effect, reuse – length of ability
cooldown


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Trade Craft

Haggle

Classes and Levels: ARC(1), CLR(1), EXP(1), FIG(1), MAG(1), TMP(1), AGT(1), BLD(1), RNG(1), WIZ(1), MKT(1), DRN(1), DRN(1), DRN(1), DRN(1), DRN(1), ETH(1), NON(1)

School: Trade Craft (Skill)

Syntax: automatic

Haggle is a passive skill that is checked every time a player sells an object from a
shopkeeper. A successful haggle increases the amount of money gained while selling to a
shokeeper.The greater the level in haggle, the better the chance to succeed and the more
money gained from each successful haggle.

Haggle (automatic): has a chance to increase the value of sold items (+chance).

TRAINING KEY:
chance – chance of failure/success


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Weapon Skill

Axe

Classes and Levels: All Classes(1)

School: Weapon Skill (Skill)

Syntax: automatic

Axe (the skill) is the proficiency in which your character is able to use an axe in combat.
What is an axe? A weapon an edge or blade, for felling enemies. It is wielded by a wooden
helve or handle, so fixed in a socket or eye as to be in the same plane with the blade.
There are a few variations of axes such as: Broadaxes, Handaxes, Adzes to name most of
them.

Axe (automatic): increases attack rating while using axes (+potency).

TRAINING KEY:
potency – damage/effectiveness


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Dagger

Classes and Levels: All Classes(1)

School: Weapon Skill (Skill)

Syntax: automatic

A Dagger is a type of weapon available in “A Tempest Season”. What is so special about it
that it deserves its own help file then? The fact that using a dagger or a weapon flagged
dagger will -1 to your attack delay.

Dagger (automatic): increases attack rating while using daggers (+potency).

TRAINING KEY:
potency – damage/effectiveness


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Mace

Classes and Levels: All Classes(1)

School: Weapon Skill (Skill)

Syntax: automatic

Mace (the skill) is the proficiency in which your character is able to use a mace in
combat. What is a mace? A heavy war club with a skinny haft and a thick spiked or flanged
metal head, used to crush armor. There are a few variations of maces such as: Morningstars,
Flails, and the regular mace to name a few.

Mace (automatic): increases attack rating while using maces (+potency).

TRAINING KEY:
potency – damage/effectiveness


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Pole-arm

Classes and Levels: All Classes(1)

School: Weapon Skill (Skill)

Syntax: automatic

Polearm (the skill) is a proficiency that allows any character that possesses it to wield
polearms effectively in combat. Polearms are used for the superior reach they give a
wielder over an enemy, their ability to parry attacks from a greater distance and deal a
considerable amount of damage. The defining feature of a polearm is the pole, or shaft,
which is forged from various materials but primarily iron or wood. While at times the pole
can just remain as just a pole, and still prove deadly, most polearms carry a blade at one
end and at times even at both ends. The weapon comes in one or two handed forms. Usually
one handed polearms come as spears, jabbing weapons that rely on a thrusting attack and two
handed polearms come in the variety of halberds, scythes, glaives and naginatas. Polearms
without a bladed end are known as staves and they rely on crushing attacks to deal damage.

Pole-arm (automatic): increases attack rating while using polearms (+potency).

TRAINING KEY:
potency – damage/effectiveness


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Staff

Classes and Levels: All Classes(1)

School: Weapon Skill (Skill)

Syntax: automatic

Staff (the skill) is the proficiency in which your character is able to use a staff and
similar weapons in combat. A staff usually consists of a long wooden or metal rod, capable
of dealing blunt damage. There are many variations of staffs such as: Staffs, pikestaffs,
long rods, and bo-staffs to name a few.

Staffs and staves are the favorite weapons of Wizards.

Additionally, all staffs have a parry bonus.

Staff (automatic): increases attack rating while using staves (+potency).

TRAINING KEY:
potency – damage/effectiveness


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Sword

Classes and Levels: All Classes(1)

School: Weapon Skill (Skill)

Syntax: automatic

Sword (the skill) is the proficiency in which your character is able to use a sword in
combat. What is a sword? A weapon consisting typically of a long, straight or slightly
curved, pointed blade having one or two cutting edges and set into a hilt. There are many
variations of swords such as: Scimitars, Longswords, Broadswords, Bastard Swords,
Claymores, Katanas, Falchions, Shortswords to name a few.

Sword (automatic): increases attack rating while using swords (+potency).

TRAINING KEY:
potency – damage/effectiveness


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