A Tempest Season supports player homes and ownership of rooms. Anyone can construct homes in the game and they can be anything – provided they meet the lore and do not break game policies.
Requesting A Home
Requesting a home is done as follows:
- Get the gold to build what you want!
- Make your request to a Housing Manager one of two ways:
- Contacting a staff member (Actinate).
- Receive approval.
- Give Actinate the gold for your home. It will not be removed automatically.
- Wait for the house to be constructed.
- Receive ownership!
Upon approval, you will work with the Housing Manager in an OOC fashion to construct your home.
NoticeDue to volume, Housing Managers shall limit each character to a single home unless otherwise specified (ie: RP, winning a contest in game, etc).
Building Your Home
Once your home has been approved and payment has been delivered, construction will begin.
You will send an email to the Housing Manager you’re working with the following items:
- Room Descriptions that have been proofread/spell-checked/etc
- Exits, including any lock information (Includes portals/items as exits)
- A Map (if more than 2 rooms or containing complex/confusing exits). A mapping grid can be provided upon request to you.
- Item Descriptions
Once this information has been received and approved, construction will begin.
Construction of your new home will take time depending on the load on the Housing Manager. Please be patient but don’t hesitate to ask for status!
Once your home has finished construction, a staff member will arrange to meet with you. During this, both of you will verify everything is how it should be. The Housing Manager will then give you ownership and away you go!
If you find anything wrong with your house after moving in, please contact the staff with the issue. We are more than willing to fix any issues!
Following is a list of prices for building your home. All prices are in gold. A maximum of 4 rooms per house can be built unless otherwise stated by the Housing Manager (ie: A RP ticket awarding a house of 6 rooms).
- 50,000 gold each for rooms 1-2
- 75,000 gold each for rooms 3-4
Each room will be flagged as full light/inside otherwise stated.
Any extra flags are at the discretion of the Housing Manager. Examples include a room that is strong or weak in magic.
Items that will be considered permanent(reset/can’t be stolen) cost 2,500 per item (depending what it is) per room.
If an item is something beyond normal (ie: marble floors or something), it will be an extra base cost of 1000 to 3,000 per item (more depending on rarity).
A house can have a vault in it. This vault is linked with all your other houses.
Capacity: 150 items
Cost: 500,000 gold
This also includes a custom item placed in the room to act as the vault.
Important!The cost of the house vault is roughly 50% cheaper when compared to the Bank Vault.
To access your vault, use the vault command.
There is no charge for normal exits (ie: an exit from the house to the street, bedroom door, etc). Some special exits (ie: secret doors, etc) will cost 1,000 each.
Entrance and Locks
Entrances to your home are in plain view and can not have special activation’s or ways to get in. The only exception is flagging the item secret (requiring the room to be searched) at an extra cost of 1,000,000 gold.
Locks may be purchased for your initial entrance as well as for doors inside your home.
The following are prices for each lock:
|Average Lock (easily picked)||5,000 gold|
|Hard Lock (only max trained rogues can pick this)||10,000|
|Very Hard Lock (Master Thieves can pick these)||100,000|
|Magical Lock (can’t be picked)||Talk to Kalosyn or the Arch Mage (+1,000,000 gold; cost may be lowered for private RP purposes).|
You will be given 1 key for each lock. Replacement keys can be bought for 1,500 gold.
Important!Be careful about adding many locks – the keys can add up fast both gold wise and in your inventory