And Then There Were Skills!

They cried for abilities to further their rise to power.

POWER!

POWER!

The cries were heard and their abilities were delivered!

April was started with a great challenge and one that was met! We wanted to complete the Focii abilities (80 abilities, including 20 of which had to be designed for the Mage Class). This was successful – all 80 were completed. Then, we went further: completed the 5 Fighter Styles (45 skills). Still, we were not done – all of the weapon skills and armor skills were completed. On top of this, additional, misc type skills were made. All told, 171 skills were made!

The ability editor was extremely successful in making it possible to add this many skills so quickly. The time investment in creating it has already paid off. The only issue is the complexity – it takes a bit to figure out how to use. However, that’s a small price to pay I say.

The Price.

The Price.

 

 

On top of that, we’ve been having the players test portions of the game and that’s going quite well. I’m been tweaking character creation based on the feedback from the testers.

 

We’re making good progress in reaching our goal for opening in a few months. We shall complete many portions of the game including the rest of the abilities and the manual. The lore section will always be a work in progress.

 

Until next time…

March Game Update

Hello!

For the past month Actinate and I have been working on the game and made some good progress. We spent time adding a bunch of features to the ability editor. One of them deals with having abilities require and/or consume items for use. This will be a feature used for the Rogues.

Pouch System

Pouch System

But what I spent most of my time on was coding up the character creation system. This is another very large system. My goal was to use the old system and then make it more consistent and add a few new features. The old system looked very nice and had a lot of flavor to it.  Here are a few images:

Name Selection

Name Selection

 

Class Selection

Class Selection

 

I suspect that I’ll be finished with this in the coming weeks. After that, a lot of time will be spent on making content for the classes and races.

 

Finally, I’ve been slowly editing/adding to the manual on the website. This will be a work in progress and it’ll make sure that we have a better manual than the previous version.

 

Until next time…

Manual Update

I’ve added a lot of the old manual to the Manual section of the website. Most of these pages need to be edited and are out of date. I will be editing them over the coming weeks to ensure they are up to date and read better.

February Game Update

Hail,

I bring to you yet another game update.

I’m pleased to say that the Cleric and Fighter systems are in.

The Cleric system is almost the same as before. The main plan here is to make each Entity to give more gifts than before at each donation level.
Here is an image of the Gifts screen:

Clerical Gifts

Clerical Gifts

This screen looks a lot better than the previous one. Overall, the Cleric system was easy to implement – it only took a few days to do so.

The other project I completed was the Fighter Style system. I wanted to give different fighting styles to the fighter class. I wrote up a post explaining it here: Fighting Styles

Fighting Styles Code

Fighting Styles Code

This system took a bit of extra code to make work properly – the game did not support automatic or reactive abilities. It does now.

Finally, I managed to get copyover working for the game. This was a long project – 5 years in the making – but I finally was able to do it. I had to use a special Java framework that works like a plug and play manner. I’m very happy – this was something I wanted to do for a long time.

Copyover in action

Copyover in action

During these items, I’ve been thinking about the character customization. I’m going to tackle that after I complete the Rogue system and the class focii.

Overall, I’m making great progress and believe it is possible to start open testing this summer!

Thanks for reading.

Until next time….