Page 1 of 1

08/16/2018

Posted: Thu Aug 16, 2018 12:24 am
by dayrinni
-The amount of money the Wizard components are worth have been greatly reduced.
-The cleansing tonic now has a proper take flag.
-Gripped weapons now do 50% more base material damage.*
-Two handed weapons now do 100% more base material damage.*
-The Once Per Battle should only set itself on a target if the ability was successful in some way.*
-Subterfuge now places a 10 minute marker on a mob for misdirect. This is player based so multiple Agents can use this skill at once without blocking other Agents.*
-The cool down for Subterfuge has been greatly reduced from training it.