Search found 3166 matches
- Sat Dec 08, 2012 11:54 am
- Forum: Game Updates
- Topic: 12/08/2012
- Replies: 0
- Views: 5990
12/08/2012
-Changed the game updates, such as the regeneration timers to be more efficient. -Increased the save timer from 10 minutes to 15 minutes. -Forced updating is in for staff (this means the staff can make the game update the game update). -The 'at' command has been put in. This allows the staff to perf...
- Sat Dec 08, 2012 12:21 am
- Forum: Game Updates
- Topic: 12/07/2012
- Replies: 0
- Views: 9400
12/07/2012
-Added staff invis command.
-Added new functionality to be able to send messages to the room and players in a much more structured way that takes into account being able to see someone. This is also a fairly efficient implementation so all should be well.
-Added new functionality to be able to send messages to the room and players in a much more structured way that takes into account being able to see someone. This is also a fairly efficient implementation so all should be well.
- Thu Dec 06, 2012 4:20 pm
- Forum: Game Updates
- Topic: 12/06/2012
- Replies: 0
- Views: 9646
12/06/2012
-Staff can now beep a player.
-Added in a sockets command.
-Freeze has been put in.
-Added zecho, wecho, pecho and echo.
-Items can now be flagged as no get, so they can't be picked up.
-Added in a sockets command.
-Freeze has been put in.
-Added zecho, wecho, pecho and echo.
-Items can now be flagged as no get, so they can't be picked up.
- Wed Dec 05, 2012 10:06 pm
- Forum: Game Updates
- Topic: 12/05/2012
- Replies: 0
- Views: 9379
12/05/2012
-Added some new staff commands: newlock, stafflock.
-The game now can be newlocked and stafflocked - which prevents the use of creating new characters and the staff logging in.
-The game can also track the most number of players logged in at any 1 time.
-The game now can be newlocked and stafflocked - which prevents the use of creating new characters and the staff logging in.
-The game can also track the most number of players logged in at any 1 time.
- Tue Dec 04, 2012 5:42 pm
- Forum: Game Updates
- Topic: 12/04/2012
- Replies: 0
- Views: 9261
12/04/2012
-Added doors to be: locked, opened, closed, and everything in between.
-New commands: open, close, lock and unlock.
-Recolored and formatted the menu to be a bit more like the old ATS one.
-Recolored and formatted portions of the rooms to be a bit more like the old ATS rooms.
-New commands: open, close, lock and unlock.
-Recolored and formatted the menu to be a bit more like the old ATS one.
-Recolored and formatted portions of the rooms to be a bit more like the old ATS rooms.
- Mon Dec 03, 2012 10:44 pm
- Forum: Game Updates
- Topic: 12/03/2012
- Replies: 0
- Views: 9380
12/03/2012
-Finished the Area Conversion from the ATS game. We have all of the areas from the old ATS! They need to be fixed up and so on, but they are in.
-Fixed some bugs.
-Added logging to a lot of staff commands.
-Staff cannot force equal leveled players to do something.
-Fixed some bugs.
-Added logging to a lot of staff commands.
-Staff cannot force equal leveled players to do something.
- Sun Dec 02, 2012 9:18 am
- Forum: Game Updates
- Topic: 12/02/2012
- Replies: 0
- Views: 9377
12/02/2012
-Well, Copyover didn't work out, so I took it out.
-Wrote a convertor for the old ATS areas so they can be placed in this new version. Work in progress.
-Made it so you can type 'go #.exitName' and it'll look up that particular exit and go through it.
-Wrote a convertor for the old ATS areas so they can be placed in this new version. Work in progress.
-Made it so you can type 'go #.exitName' and it'll look up that particular exit and go through it.
- Sat Dec 01, 2012 10:14 pm
- Forum: OOC Announcements
- Topic: Game status 12.01.2012
- Replies: 1
- Views: 6798
Re: Game status 12.01.2012
I am in the process of writing a conversion tool that will take all of the rooms, exits (including portal exits) and monsters(just name and descriptions) from the old game and convert it to the new one. We are not going to convert the items, quests, mob programs and so on because we want to make new...
- Thu Nov 29, 2012 11:55 pm
- Forum: Game Updates
- Topic: 11/29/2012
- Replies: 0
- Views: 9420
11/29/2012
-Copyover is in. Copyover performs a backup of the players before hand.
-Backuping the player directory is in.
-Added backup command.
-Backuping the player directory is in.
-Added backup command.
- Tue Mar 29, 2011 7:10 pm
- Forum: Game Updates
- Topic: 03/29/2011
- Replies: 0
- Views: 10119
03/29/2011
-Added charge restoration to the restore command.
-The basic melee attacks remember the name of the target you last attacked so you can type any melee attack without having to specify the name.
-Made some changes to the way combat text is displayed.
-The basic melee attacks remember the name of the target you last attacked so you can type any melee attack without having to specify the name.
-Made some changes to the way combat text is displayed.