Return to Races

Varconians

Below, you will find the information and history of the Varconians race, as known to the scholars in the 14th Age, where A Tempest Season currently takes place.

 

Description

The Varconians are a brutal and strong race of reptiles from the western shores and jungles of South Kel-sith. They are bi-pedal, muscular humanoid reptiles with tails that stand roughly six to seven feet tall. Their long thin snouts resemble a crocodile’s or alligator’s, and their powerful jaws are fully capable of mutilating flesh and sawing through bone. Though they will eat almost anything, the Varconian’s favorite meal is Amphorian meat, which they consider a delicacy.

Unlike the Amphorians, Varconians have no kingdoms or contemporary forms of government. They live in small, close-knit matriarchal communities where caste systems are established during mating season. The ruling Matriarch can be challenged at anytime during mating season by another fertile female Varconian. If the challenger succeeds, she will take the Matriarchal position as well as the egg laying location. It is important to note that not all female Varconians challenge the Matriarch. Many will challenge any females of a higher social status.

 

History

Historians surmise that Varconians came into existence at roughly the same time as Amphorians.

As far back as any Varconian or Amphorian can remember, the two races have been at odds with one another. The only two time the two races are noted as having worked together was during the 13th age when the Dark Mage, Sesi-kai Oka-Windia de’Kai’Vivorian threatened to destroy the world and enslave the survivors.

 

Personality

Varconian’s are more bestial than other races. Due to their apex predator-like nature, they lack a strong sense of fear, but will flee when their life is in danger. They are also known to form strong bonds of friendship and may refer to their closest confidants as eggies or egg-kin.

 

Homeland

The Varconians are a brutal and strong race of reptiles from the western shores and jungles of South Kel-sith. They have no capital city, but a large collection of smaller communities have gathered in an area of South Kel-sith known as the War Lands. There are two main cities within the War Lands Ortivan and Marren.

 

Preferred Classes

Varconian’s make great Fighters, Templars, and Rangers.

 

Natural Abilities

Tainted Claws – bacteria infected claws that leave deeper wounds that bleed longer and are unable to heal.
Fractured Bite – a powerful attack that causes bone-crushing damage.
Acid Spit – a powerful acid attack that deals damage and temporarily blinds the target.

 

Attributes

This race starts with the following attributes:

Strength: Superb(15)
Agility: Good(10)
Dexterity: Average( 6)
Wisdom: Low( 3)
Intelligence: Average(6)
Constitution: Good(10)
Charisma: Low( 3)

These may be leveled up in game. To learn more about attributes, visit the Attribute page.