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Ethari Elf

Below, you will find the information and history of the Ethari Elf race, as known to the scholars in the 14th Age, where A Tempest Season currently takes place.

 

Description

The Ethari Elf is an Elven race that have psionic abilities. Thought to be long extinct, they have have recently returned to Eihydia for unknown reasons. They stand 6 feet to 7.5 feet. An Ethari has very soft and pale, platinum or silvery skin. Due to their unique mental powers, this has had a beneficial side affect of bestowing long life upon the members, with Elves living up to 1,000 years.

 

History

The history of the Ethari is not known to the common folk and are thought of to be extinct. Only the most dedicated scholars and champions of history will know any information regarding them. Traditionally, however, there are some basic classes taught at the Magical Academy at Eridan to aspiring Mages, Wizards and the like. These classes are the main source of information regarding this race:

 

It is believed that during the 1st Age or perhaps the 8th Age (the texts are not clear), the emergence of this race came from the Schism created by the Ancients (or the downfall of Magic after the 7th Age). There are indications that the Ethari were rulers of vast tracks of land, but it is not clear if any interaction with Humans or other races was encountered. There are again, slight evidence the Elves ruled over North Kel-sith, but also a mention of a far away land “to the north west”, which may indicate Ravindar, or a land beyond that. Regardless of their location, due to their unique and powerful ability to use psionics, the Ethari was able to dominate the local population and control them. A caste society quickly developed with the Elves at the top, and all others races underneath.

 

Regardless of the Ethari’s origination, they eventually vanished seemingly overnight, leaving a powerful vacuum in their areas of influence. It is suspected this led the rise of the earliest kingdoms of other races (or a fresh slate that shapes the political landscape in the 14th Age). The reasons for their vanishing are not known, and no relevant research has been completed as to exactly why or what caused this.

 

Regardless, it is in the 14th Age that the Ethari have slowly started to reappear and have begun traveling to Tralisia. It is suspected they are drawn to something that has recently been unearthed north of the city.  As usual, tThere are more questions than answers at this point:

where have they been?

why did they leave?

what is drawing them back?

 

Not even the Ethari seem to know the answers to these questions or if they do, they do not wish to share…

 

The Tralisian Council has directed all Ethari to register with Arch Mage Erius Riesuts for a preliminary interview upon entering Tralisia.

Personality

There are several types of personalities within the Ethari. There are some who are very calculating and see the world in black and white. Others are more eccentric, where they believe the cosmos and the void offer much more than the physical world can. Still, there are others who focus on the past and yearn for what they once had (these are in the form of memories – no current Ethari was alive for when they once lived on Eihydia).

It is best to tread carefully when speaking to an Ethari for the first time.

Racial Tensions

Indagos: as there are vague indications they were once enslaved by the Ethari.

Depending on the specific Ethari, other races may or may not cause tensions.

Arch Mage Erius RiesutsL possible tensions depending on the particular Ethari’s view on the investigation (if they even attend)

 

Homeland

The Ethari speak of a void-filled landcsape that hangs between this planet and the two moons Honestus and Amor. A place where time has no meaning and goes on infinitely. It is here, where they pondered The Question.

 

Preferred Classes

 

Natural Ability

The Ethari have powerful psionic based abilities that allow them to damage their enemies as well as controlling the minds of others.

 

The Ethari have several unique game play systems in place because they do not receive a class like other races:

Mind Domination: gain temporary powerful psionic abilities for a short time when your mind reaches a heightened level.

Psychosis: enter a special state of mind where automatic psionic abilities trigger and afflict powerful mental scars on your enemies.