↑ Return to Races

Dragons

Below, you will find the information and history of the Dragon race, as known to the scholars in the 14th Age, where A Tempest Season currently takes place.

 

Description

Dragons are creatures that have always been present on Eihydia. They reside mostly in the jungles of South Kel-sith. Dragons are usually uncivilized beings and can be related more to a wild lion or tiger. In addition, they have no known magical qualities about them.

Like other animals, dragons go through normal breeding processes which involve a lengthy reproductive cycle including a mating ritual, egg laying, and care of their young.

 

However, on very rare occasions, it is possible for eggs to be laid in essence-rich areas, which can lead to mutation by the Gaia Tributary. Upon hatching, these new whelps have intelligence equal to that of an average human. Unfortunately for them, the parents sense the mutations and either kill them or quickly cast them out. Most die shortly after being born. Rarer still do these mutated dragons survive. Some live in the jungles for their entire lives, hiding from civilization. Some make an attempt to join civilization and have been met with various levels of success: death or assimilation and acceptance. Dragons make their best homes in tribal areas where the Shamans since the dawn of time speak of a higher power and of the ancient, long dead reptile race called Maracolians.

 

A recent development on Ama’rane has drastically changed the above thinking. A village of dragons has been discovered, led by the Prismatic Elder Veverdin. It is here, in his Dragon Sanctuary, where rich fields of essence reside. The dragons use these fields as a nesting ground for their eggs – giving rise to a slow but steady increase in civilized dragons. Why and how the dragons arrived here is something only the dragons themselves know….
(You will discover the answers to these questions during your time in the Dragon Sanctuary.)

Aging

Dragons grow and evolve into different ages. There are five ages:

  • Whelp
  • Young
  • Adolescent
  • Adult (Dragon)
  • Elder

In order to grow, a dragon must first attain the maximum level(100) for their current age.

There are no RP restrictions for a whelp growing into a young dragon.

Any further advancement beyond young is decided solely by RP. Not all dragons will advance beyond the young age.

After the growing session, the dragon is then reset to level 1 but retains all Health/Stamina/Essence/Skill gains. Each age offers new abilities and powers.

 

Whelp

All Dragons start out as a whelp. They are akin to a walking reptile and are very un-dragon-like in physical appearance. However, they do have colored scales, sharp claws, and some magical abilities. Although they do not have a breath attack at this age, the color of their scales will determine the type of breath attack as they evolve.

 

Whelps are curious and seek to discover more about the world. They typically are not violent without cause or have evil tendencies. Instead, whelps let their experiences dictate their view of the world.

Young

Young dragons gain thicker scales and can use their teeth and tail to inflict gruesome wounds on their victims. They are taller, ranging from 7 to 10ft, more muscular, and more intimidating creatures. Additionally, their magical abilities expand and they are able to scry long distances.

 

By now, the young dragon has a better understanding of the world around them, and is now trying to find its place. Their goals and methods are molded from their experiences as a whelp. Racial tensions start to develop as they’ve had time to examine and interact with other races.

Adolescent

Adolescent dragons look like true dragons: much larger when compared to previous ages.  They have a more pronounced draconic head and grow wings strong enough for flight.

 

Whereas the young dragon was seeking to fit into the world, the adolescent has either achieved that goal or is nearing it. The discrepancy between the two depends on the dragon’s overall goal.

Additionally, the dragon’s aloofness begins as they seek to distance themselves from the trivial and petty disputes of the common folk. Still, dragons openly and willingly interact with others – they simply wish to spend more time achieving their life goals.

 

By this time, the adolescent dragon has acquired a small but tight-knit following, perhaps even fanatics in the group – desperately seeking some of the power the dragon has started to acquire.

Adult (Dragon)

Adult dragons have fully blossomed into dragonhood, becoming what all think of as a dragon: mighty beasts of pure primal power. Towering over all, standing 13 to 15 ft, and weighing upwards of 1,000 lbs, these dragons are fearsome creatures.

Their throats develop the capability to use devastating breath attacks that can cause damage to entire groups of enemies.

Breath Attacks

The breath attacks are based on scale color:

  • Red
    • A fire attack that deals high damage and damage over time until the foe perishes.
  • White
    • An ice attack that deals damage and freezes their foes in ice.
  • Blue
    • A water attack that deals damage and greatly increases the critical weakness of their foes.
  • Yellow
    • A lightning attack that deals damage and reflects damage of their foes.
  • Green
    • A poison attack that deals damage and greatly increases the delays of their foes.
  • Black
    • A Death mist attack that deals high damage and has a very small chance to outright kill their foes.

 

By now, the dragon has amassed a large hoard of wealth. They are more secluded, seeking to protect their hoard from others.

Dragons realize their large size is fearful for the common folk so instead they seek to manipulate events from afar using their followers.

Elder

Dragon growth ends when they reach this stage. They are very large (25-35 ft tall, weighing over 2,000 lbs) – truly massive beasts of pure power. Upon growing to this age, they acquire impenetrable scales and other mighty abilities, such as Lay Waste and Devour.

Elder dragons seek to look at the world from a different perspective: a more long-term view, using their large group of followers to enact their schemes and plots. At this time, the dragon’s following – both dragon and non – consist of devoted and like-minded individuals, with a usual cadre of cultists that are more fanatical. The dragon sees each as a tool for specific situations.

 

It is rare for the Elder dragon to leave the hoard unless feeding, gaining wealth, or when the situation turns dire.

Role Playing Dragons

Role-playing dragons is difficult – met with many challenges. Being a new beast-like race forces society and civilizations to initially consider you an outcast and a potential threat. This means you may be hunted out of fear or greed. This threat may grow as you grow, and cause more to act against you. But not all will feel this way. Settlements may harbor dragons and create strong bonds as they dwell within their walls.

Additionally, each dragon is expected to form their own views and opinions about the world. Dragon society on Ama’rane is new and does not rely on thousands of years of history to shape its core beliefs and relationships with other races.

Role Play Requirement

Role play is also required to age. This is done through an excellent display of what it means to be a dragon and have control over your powers. ATS Staff will approach you with a personal quest to attain the catalyst needed to grow when they feel you have met the requirements to proceed beyond the young age.

 

Skills

Dragons get many dragon-related skills such as Dragon Clawing, Vicious Bite, Howl, and some magical abilities like Essenic Blast, Enchanted Scales and Devastation Wave.