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Gift List

The following is a list and description of every Gift a Cleric gets by Entity:

 

Donation Levels

The following is the list of donation levels for the Clerics. Upon reaching a donation level, many bonuses are awarded, including a gift.

 

Name
Unnoticed
Unceremonious
Truthful
Faithful
Devoted
Passionate
Fervent
Zealous
Fanatic

 

Basic Gifts

These are the gifts that all clerics get.

 

Vitality

Entity: All

Donation Level: None

Type: Single Target Healing

Desc: Basic healing gift that a Cleric will use very often. It can target anyone. Its effectiveness is based on the amount of extra favors the Cleric pours into it. This gift also has a chance to heal some wounds on the target when used.

Cost: 1

Max Favor: 99

 

Rejuvenation

Entity: All

Donation Level: None

Type: Healing

Desc: The Cleric infuses their target with a special and powerful healing gift. Every minute or so the targets life force is refilled. The length depends on the amount of favors that are used, and the amount healed is also affect by that.

Cost: 2

Max Favor: 99

 

Sacred Protection

Entity: All

Donation Level: None

Type: Group Buff

Desc: Clerics are known to be able to bless their followers in sacred energies. These energies protect the recipients from harm – greatly reducing any damage sustained in combat! Sacred Protection increases the damage mitigation of the Cleric’s group. It’s power and duration increases based on the number of favors spent.

Cost: 5

Max Favor: 13

 

Righteous Aura

Entity: All

Donation Level: None

Type: Single Target Buff

Desc: This gift empowers an aura that increases defense. Targets find it harder to hit you, and thus you can stay alive in combat much much longer. This is a good gift to use if you are going to be in combat a long time.

Cost: 1

Max Favor: 10

 

Torture

Entity: All

Donation Level: None

Type: Single Target Damaging

Desc: Torture is a Cleric.s only real offensive gift against an enemy. Clerics can expand his torturing delights and make this an effective killing tool as more favors are gained. Its effectiveness is based on the amount of extra favors the Cleric pours into it.

Cost: 1

Max Favor: 15

 

Alacrity

Entity: All

Donation Level: Unceremonious

Type: Group Buff

Desc: A Cleric of sufficient devotion level can bestow the gift of Alacrity on their followers, which speeds up all of their actions. This helps the Cleric in their fight against evil.

Alacrity will cast haste temporarily on the group, reducing the delays of all actions. The duration of the gift depends upon the amount of favors used.

Cost: 10

Max Favor: 11

 

Awakening

Entity: All

Donation Level: Unceremonious

Type: Self Revive

Desc: This gift allows the Cleric to bring themselves back to life if dead without any experience loss. Upon use, the Cleric will be in a long delay – so choose the right time to use this. You may require your group mates to protect you afterwards. It takes all of the clerics favors and the skill cannot be used for a long time(12 hours). In addition, this gift can only be acquired through donations.

Awakening revives you, if you are dead. You will be placed in 15 second delay.

Cost: 0

Max Favor: 0

 

Celestial Grasp

Entity: All

Donation Level: Truthful

Type: Utility

Desc: Clerics are known to be able to teleport any one to the center of the nearest city. By calling upon their Entity, and praying deeply, the Cleric is able to request teleportation of the target to a safer place!

Celestial Grasp teleports the target to the center of the nearest city.

Cost: 10

Max Favor: 10

 

Restoration

Entity: All

Donation Level: Faithful

Type: Single Target Revive

Desc: This gift allows the Cleric to bring a dead player back to life without any experience loss. It takes all of the clerics favors and they are in delay for a long time. In addition, this gift can only be acquired through donations.

Cost: 100% favors

Max Favor: 100% favors

 

Exodus

Enitity: None

Donation Level: Zealous

Type: Group Utility

Desc: This gift allows the cleric to recall everyone in his or her group, including his or herself, back to their recall point (i.e. Tralisia Town Center.)

Cost: 20

Max Favor: 20

 

Entity Gifts

Each Entity awards its Clerics with specific gifts. The following is a list of these gifts:

 

Empathy Gifts

Empathy specializes in healing gifts.

 

 

Tranquility

Entity: Empathy

Donation Level: None

Type: Single Target Debuff

Desc: Tranquillity makes the target not able to attack for 20 seconds, based upon the amount of favors spent. There is a base chance for this to work, and it also increases when you spend more favors.

Cost: 5

Max Favor: 15

 

Entitic Stamina

Entity: Empathy

Donation Level: None

Type: Single Target Buff

Desc: Entitic Stamina increases the amount of hit points a victim has for the amount of length that is determined (Dependent on the amount of favors used). It will prolong anyone’s life in battle

Cost: 5

Max Favor: 12

 

Alleviation

Entity: Empathy

Donation Level: Unnoticed

Type: Group Healing

Desc: Alleviation will restore a percentage of health on every member in the group and removes some their wounds. Using more favors on this gift increases the amount of health restored, up to 35% of the groups health.

Cost: 3

Max Favor: 18

 

Exalted Spirit

Entity: Empathy

Donation Level: Devoted

Type: Single Target Healing

Desc: Empathy Clerics are well known for their superior healing miraculous. Exalted Spirit calls upon the reverend holy men and women from the past to come forth and restore the Cleric’s target. These healing energies are extremely potent and are renowned for mending bones, sealing the deepest of wounds and in some rare cases, regrowing lost limbs! It is suggested when limbs are restored, that a portion of Empathy’s spirit was infused in the pray…how else could it have happened??

Exalted Spirit greatly restores a targets health and a high chance to close any open wounds. The potency of the health restoration and chance of wounds healing increase as the number of favors is increased.

Cost: 2

Max Favor: 99

 

Curative Efflux

Entity: Empathy

Donation Level: Devoted

Type: Single Target Buff

Desc: The Cleric surrounds their ally in a potent healing aura. Upon each blow, the curative efflux restores a small portion of the ally’s health. Expanding more favors increases the potency of the gift.

Curative Efflux restores a portion of the target’s health each time they take damage. Spending more favors on this increases the duration and potency of the restoration.

Cost: 5

Max Favor: 7

 

Mend

Entity: Empathy

Donation Level: Passionate

Type: Group Healing

Desc: Mend allows a Cleric of Empathy to completely heal all wounds of their group. This is a fast casting and low cost gift.

Cost: 2

Max Favor: 2

 

Force of Life

Entity: Empathy

Donation Level: Fervent

Type: Single Target Healing

Desc: Force of Life is a powerful healing spell – it heals a % of the target’s health. The more favors used the stronger the heal is. This gift does not heal any wounds.

This is one of the few gifts that has a reuse timer – so choose when to use it wisely.

Cost: 7

Max Favor: 12

 

Empathic Fire

Entity: Empathy

Donation Level: Fanatic

Type: Single Target Revive

Desc: This gift allows the cleric access to the most powerful resurrection ability in the game. Using up all of their favours the Empathic Fire gift gives life to the cleric’s target and restores a high percentage of their max hp as well as preventing loss of experience points.

Cost: 100% Favors

Max Favor: 100% Favors

 

Perseverance Gifts

p-ent-newPerseverance specializes in short term buffs that allow a Cleric and their allies to make it through difficult situations.

 

Strength of Body

Entity: Perseverance

Donation Level: None

Type: Group Buff

Desc: This gift seals divine power into your group’s armor which increases the amount it protects bonuses. This applies to all armor. In addition, this gift increases the health for a short duration.

Cost: 3

Max Favor: 9

 

Vigor

Entity: Perseverence

Donation Level: None

Type: Group Buff

Desc: A Cleric of Perseverance can renew their allies vigor by instilling them the the stamina of their Entity.

Cost: 4

Max Favor: 25

 

Chance of Life

Entity: Perseverance

Donation Level: Unnoticed

Type: Single Target Debuff

Desc: This gift allows the Cleric a chance to escape. It stuns the victim for 15 seconds. The chance and duration is based on how much the Cleric wishes to spend.

Cost: 6

Max Favor: 16

 

Adrenaline

Entity: Perseverance

Donation LEvel: Devoted

Type: Single Target Buff

Desc: As with any situation adrenaline can be a key factor in deciding if you are the victor or not. The mind can not manually control when the body receives this boost. However, the Cleric may pray for this and receive it at will.

Adrenaline raises the attributes of the victim and lasts a dependent amount of time based on how many favors were spent.

Note: This gift is intended for a short boost during combat – not a long term buff.

Cost: 2

Max Favor: 11

 

Impenetrable Skin

Entity: Perseverence

Donation Level: Devoted

Type: Single Target Buff

Desc: Impenetrable Skin is a powerful gift from Perseverance. It encases the ally in a protective sheath of pure holy energy, which lowers the change of receiving wounds in battle.

Impenetrable Skin lowers the size of each wound received.

Spending more favors on this increases the duration and potency of the wound reduction.

Cost: 7

Max Favor: 9

 

Bastion

Entity: Perseverance

Donation Level: Passionate

Type: Group Buff

Desc: Perseverance Clerics are well known for rallying and protecting their faithful followers in the time of dire need! The Cleric is able to infuse their followers with a powerful holy Bastion, offering an infallible barrier of protection against all attacks.

Bastion reduces all damage group members take by a percentage. The duration and potency of reduction increases as more favors are spent on the gift.

Cost: 2

Max Favor: 9

 

Will of Life

Entity: Perseverence

Donation Level: Fervent

Type: Single Target Buff

Desc: Will of Life is an extremely powerful gift. When used on a target, all of the damage received is reduced to zero. This gift only lasts for 20 uses before fading.

Will of Life has a long reuse timer and requires 100% of the Cleric’s favors to use.

Cost: 100% Favors

Mx Favors: 100% Favors

 

Endure

Entity: Perseverence

Donation Level: Fanatic

Type: Single Target Auto Revive

Desc: This gift allows the cleric to enchant a person the affect of endurance. Once used on a person the affect has a chance of activating upon their death. Upon the target’s death, there’s a 50% chance that they will be automatically revived. The more favors used increases the success chance and the duration.

Cost: 2

Max Favors: 15

 

Iniquity Gifts

iniquityIniquity specializations in gifts that damage and debuff their enemies.

 

Condemned

Entity: Iniquity

Donation Level: None

Type: Single Target Damage Over Time

Desc: This gift will deal damage to a target every few seconds until either the target perishes or the duration comes to an end. Increasing the favor amount increases the damage and duration.

Cost: 3

Max Favor: 11

 

Decay

Entity: Iniquity

Donation Level: None

Type: Single Target Debuff

Desc: This gift allows the cleric to decay their target, resulting in lower defenses and ability to withstand damage. The more favours invested in this gift, the greater the affect.

Cost: 3

Max Favor: 8

 

Anguish

Entity: Iniquity

Donation Level: Unnoticed

Type: Single Target Damaging

Desc: Iniquity, being the Entity of death and pain, has bestowed it’s followers with Anguish, which is a more powerful version of Torture. The amount of damage that it deals is much more: Anguish touches a place inside someone that only the Entities have access too….so the pain is great.

Cost: 1

Max Favor: 15

 

Dark Strength

Entity: Iniquity

Donation Level: Devoted

Type: Group Buff

Desc: This gift allows the Cleric to raise the strength and melee damage of their group. The amount and length depends on how many favors are used.

Cost: 5

Max Favor: 10

 

Weeping Evil

Entity: Iniquity

Donation Level: Devoted

Type: Single Target Debuff

Desc: Weeping Evil summons terrifying tendrils of evil to grapple the Clerics enemies, causing them to be stunned and restricted.

Weeping Evil increases the movement delay of the target and stuns them for a short time.

Spending more favors on this increases the duration and potency of the movement delay and stun.

Cost: 5

Max Favor: 7

 

Wither

Entity: Iniquity

Donation Level: Passionate

Type: Single Target Debuff

Desc: This gift allows the cleric to wither their target’s body, causing them to deal less melee damage. The more favours invested in this gift, the greater the affect and longer duration.

Cost: 5

Max Favor: 20

 

Soul Drain

Entity: Iniquity

Donation Level: Fervent

Type: Single Target Damage / Self Heal

Desc: This gift allows a Cleric of Iniquity to deal damage to their target and then drain a portion of their life – healing the Cleric. The more favors spent increase the damage done and health stolen.

Cost: 5

Max Favor: 15

 

Black Rain

Entity: Inquity

Donation Level: Fanatic

Type: Group Damaging

Desc: This gift is an offensive one and allows the Cleric to damage everyone in the room who is not in the Cleric’s group. The more favors invested in this gift, the greater the damage.

Cost: 1

Max Favor: 15

 

Apathy Gifts

Apathy specializes in personal buffs (the Cleric and anyone who follows Apathy) and utility gifts.

 

Essential Boost

Entity: Apathy

Donation Level: None

Type: Single Target Buff

Desc: This gift allows the cleric to boost their own ability to deal damage or that of their targets. The more favors invested in this gift the greater its affect.

This gift only affects players who follow Apathy. Due to this, the gift is stronger than usual.

Cost:5

Max Favor: 10

 

Apathic Surge

Entity: Apathy

Donation Level: None

Type: Group Buff

Desc: This gift allows the Cleric to increase the amount of health their group has by a very large amount. The more favors spent the more health and duration is increased.

This gift only affects players who follow Apathy. Due to this, the gift is stronger than usual.

Cost: 5

Max Favor: 15

 

Nonexistence

Entity: Apathy

Donation Level: Unnoticed

Type: Group Utility

Desc: This gift allows a Cleric and their group to fade away and travel the world unseen. The entire group can see others who are invisible.

This is one of the few ways to attain invisibility within ATS. It also has a long reuse time.

This gift only affects players who follow Apathy. Due to this, the gift is stronger than usual.

Cost: 1

Max Favor: 12

 

Renewal

Entity: Apathy

Donation Level: Devoted

Type: Single Target Healing

Desc: Renewal is a powerful healing gift. It can only be used on follower’s of Apathy. It’s effectiveness increases as more favors are used.

This gift only affects players who follow Apathy. Due to this, the gift is stronger than usual.

Cost: 2

Max Favor: 25

 

Eternal Chains

Entity: Apathy

Donation Level: Devoted

Type: Group Debuff / Damaging

Desc: The Apathy Cleric prays to Apathy for Eternal Chains, which tightly wraps around all victims in the room, restricting their limbs. This restriction reduces their combat effectiveness. The Chains also tightly squeeze the victims, causing great damage to the internal organs.

Eternal Chains lowers the attack and defense of the targets in the room, as well as dealing damage over time.

Cost: 5

Max Favor: 10

 

Static Shell

Entity: Apathy

Donation Level: Passionate

Type: Single Target Buff

Desc: This gift protects the Cleric or their ally from all incoming damage. This is a ward gift and will only stay up for as much damage as it can absorb. The more gifts spent on this gift increases the duration and the ward amount.

This gift only affects players who follow Apathy. Due to this, the gift is stronger than usual.

Cost: 5

Max Favor: 25

 

Hubris

Entity: Apathy

Donation Level: Fervent

Type: Group Buff

Desc: This gift allows the Cleric and their group to gain the chance to auto-dodge an attack or spell directed at them. The more favors invested in this gift, the more effective it will become. It also has a reuse time.

This gift only affects players who follow Apathy. Due to this, the gift is stronger than usual.

Cost: 5

Max Favor: 15

 

Exploitation

Entity: Apathy

Donation Level: Fanatic

Type: Single TargetDamaging / Self Healing

Desc: This gift allows the cleric to attack their target and heal themselves. Once the target is damaged, half of the damage inflicted is given to the cleric in the form of a heal. In addition, the target is placed into a riskier situation. The more favors invested in the gift, the greater its effectiveness. This gift has a small reuse time.

This gift only affects players who follow Apathy. Due to this, the gift is stronger than usual.

Cost: 5

Max Favor: 10

 

Obscurity Gifts

obsc-newObscurity specializes in group buffs, debuffs and subterfuge.

 

Darkness

Entity: Obscurity

Donation Level: None

Type: Single Target Debuff

Desc: This gift allows the Cleric to increase the time between enemies attacks. The target is also blinded for a few seconds. The more favors spent will increase the potency and duration of the debuff.

Cost: 2

Max Favor: 5

 

Eye of Obscurity

Entity: Obscurity

Donation Level: None

Type: Group Buff

Desc: This gift allows the Cleric to enchant their group with improved physical accuracy. The more favors used in this gift the better its affect will become.

Cost: 2

Max Favor: 12

 

Shadow Walk

Entity: Obscurity

Donation Level: Unnoticed

Type: Utility

Desc: This gift allows the Cleric or a target to be transported randomly within the same area. They will be placed in the hidden state afterwards.

Cost: 10

Max Favor: 10

 

Whispers

Entity: Obscurity

Donation Level: Devoted

Type: Utility

Desc: Obscurity Clerics are known for their skill in attaining knowledge that is otherwise not known to others. The Cleric can use these methods to see the life force, strengths and weaknesses of their enemies.

Whispers shows the vitals or the immunities, resistances and vulnerabilities. The exact information acquire depends on the amount of favors spent (see below).

Spending the minimum amount of favors on this will show either the vitals or immunities, resistances and vulnerabilities. Spending 1 extra favor shows the vitals. Spending 2 extra favors shows the vitals AND immunities, resistances and vulnerabilities.

Cost: 1

Max Favor: 3

 

Obscured Avidity

Entity: Obscurity

Donation Level: Devoted

Type: Group Buff

Desc: The Cleric’s group receive boosted agility and dexterity – increasing their effectiveness in combat. The amount of favors put into this gift will increase the prayer’s effectiveness.

Cost: 3

Max Favor: 8

 

Armor of Night

Entity: Obscurity

Donation Level: Passionate

Type: Group Buff

Desc: This gift affects the Cleric’s group, boosting their defense and giving each recipient the ability to avoid 1 incoming attack. The more favors used in this gift the more effective it becomes.

Cost: 5

Max Favor: 10

 

Shadow Blur

Entity: Obscurity

Donation Level: Fervent

Type: Group Buff

Desc: This gift affects the Cleric’s group. When attacked, the ally will have a chance to have their risk not reduce in combat. The more favors used will increase the success chance.

Cost: 5

Max Favor: 10

 

Twilight

Entity: Obscurity

Donation Level: Fanatic

Type: Single Target Debuff

Desc: This gift calls down the power of the night to cast the Cleric’s enemies into blindness. The target’s attack rating is also reduced. Their The more favors invested in this gift, the better its outcome.

The Cleric can also see into the shadows, revealing those who are hidden.

This gift has a short reuse time on it.

Cost: 5

Max Favor: 10