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Classes

Many types of professions are in the world of Eihydia. They range from all types such as a Fighter, who is deadly with the sword, and Mages, who can draw essence from the Magical Stream and shape it into what they desire. As the game currently takes place on a long deserted continent there are only a few types of classes available. The city of Tralisia is young, being recently established several years ago, so the classes are limited. As time passes and the city grows (Due to player interaction and events) more classes will appear. Some may be phased out but the players who already have them will be able to save them as special and rare gifts. This will set a veteran player out from the rest.

Each class has a unique game play system. This system allows for the classes to be completely different from others – thus increasing their fun factor and impact in the game world.

Please see the subpages for each of the classes that are residing in Tralisia, and hopefully you will have found one that suits your play style best.

Class Overview

The following outlines the roles of each public class.   Contents1 Overview2 Primary Role3 Secondary Role4 Difficulty Overview Name Primary Role Secondary Roles Difficulty Description Agent Melee/Shadow Damage Utility Medium Highly skilled shadow fighters trained in Evonia that use clockwork devices and poisons to brutally kill their foes. Arcanist Debuffer Utility Hard Masters of Arcane …

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Fighter

Fighters are masters of melee combat. They excel in all forms of physical combat. Fighters are able to use all weapons with the same skill and versatility. Contents1 Difficulty2 Role3 Role Play Opportunities4 Unique Game Play System4.1 Finesse4.2 Brute Force4.3 Command4.4 Dire4.5 Inner Self5 Focus5.1 Trained5.2 Talented6 Special Attacks7 Specializations7.1 Ama’rane Fury7.2 Stone Will7.3 Cautious …

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Mage

Mages are the group of specialized people that can draw essence from the planet and shape it into their own desires to form powerful Elemental Spells. Mages can store this essence inside of their body for use at a later time. In addition, they are able to shape this essence into elemental charges, which can …

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Cleric

Clerics form the religious sect within Eihydia. They follow one of five Entities. This Entity bestows them with powerful gifts used to spread their faith. Each Entity has different gifts available to the cleric so choose wisely. As the Cleric prays for gifts their sympathy will raise. When they reach a certain amount they are …

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Rogue

Rogues are a crafty group. They have the skill to sneak in the shadows, attack from the shadows with a backstab, pick your pockets, your locks and rob houses. Rogues ventured to Tralisia mainly for personal gain, however there is a secret underground guild located there. The guild’s purpose is to try to fill its …

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Mystic Knight

Mystic Knights are the most powerful class in the game. Their skills consist of a conglomeration of various base classes. Their sole purpose is to uphold the Order of the Shield and protect the secrets of Eihydia. Any race/class combination may re-class to a Mystic Knight, but it is almost an impossible task to do …

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Explorer

Explorers excel at adventuring in the dangerous wilds of Eihydia. Explorers are mostly a non-combat class who dig for artifacts and have many skills useful for avoiding combat encounters. They also specialize in using whips as their means of weapon. Contents1 Restriction2 Difficulty3 Role Play Opportunities4 Unique Game Play System4.1 Survey4.2 Camp4.3 Dig4.4 Bombs (Optional)4.5 …

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Arcanist

Arcanists, like Mages, are the group of specialized people that can draw essence from the planet and shape it into their own desires. Both Arcanists and Mages can store this essence inside of their body for use at a later time. Arcanists use the essence in a different way than Mages: by harnessing the violatile …

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Templar

While Clerics fill the role of the priests, clergy and shepherding of the common folk, Templars carry out the more…active roles required. While they are not recognized as an official militant group, there are indeed, several sub organizations that exist. These Templars carry out the protection of the temples that are present around the world, …

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gears1

Agent

Agents are elite operatives that specialize in clockwork gadgetry, espionage, and assassination. They are permitted to operate with unlimited authority, so long as their missions serve the greater needs of the Empire. All Agents receive their training at an unknown location in Vilainburgh. It is here that they are taught how to use a sophisticated …

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Ritual of the Red Dawn

Blood Shaman

In Pagri society on Ama’rane, Bloods Shaman are considered a tribal elder and has significant influence over the tribe. They are followers of the Way of the 13 Pagri Totems and Blood Rites. These totems contain the spirits of important creatures that have an important impact on Pagri society on Ama’rane and can be harnessed …

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bowarrow

Ranger

  Eihydia is a dangerous world and some locations as Ravinder, Ama’rane, the jungles of South Kel-sith are incredibly deadly. Overtime, groups of like minded individuals, regardless of race, formed into bands to explore and learn how to overcome the dangerous that nature constantly poses. Overtime, most have formed a close connection and learned to …

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Wizard

Wizards are the group of specialized people that can draw essence from the planet and shape it into their own desires. Wizards can store this essence inside of their body for use at a later time. In addition, they are able to construct a Wizard Laboratory in order to craft artifacts with their essence. Wizards …

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