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February Game Update

Hail,

I bring to you yet another game update.

I’m pleased to say that the Cleric and Fighter systems are in.

The Cleric system is almost the same as before. The main plan here is to make each Entity to give more gifts than before at each donation level.
Here is an image of the Gifts screen:

Clerical Gifts

Clerical Gifts

This screen looks a lot better than the previous one. Overall, the Cleric system was easy to implement – it only took a few days to do so.

The other project I completed was the Fighter Style system. I wanted to give different fighting styles to the fighter class. I wrote up a post explaining it here: Fighting Styles

Fighting Styles Code

Fighting Styles Code

This system took a bit of extra code to make work properly – the game did not support automatic or reactive abilities. It does now.

Finally, I managed to get copyover working for the game. This was a long project – 5 years in the making – but I finally was able to do it. I had to use a special Java framework that works like a plug and play manner. I’m very happy – this was something I wanted to do for a long time.

Copyover in action

Copyover in action

During these items, I’ve been thinking about the character customization. I’m going to tackle that after I complete the Rogue system and the class focii.

Overall, I’m making great progress and believe it is possible to start open testing this summer!

Thanks for reading.

Until next time….

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