Monthly Archive: December 2012

December Game Update

Super Fast Combat!

Hello! Things are going well. I have coded up a lot of base line functionality into the game. I’ve completed a lot of internal code to run the combat system. It looks just like the old ATS combat but has better performance and more functionality.     For example, some of the improvements are: being …

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A Tempest Season

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Hello, Actinate and I have decided to re-open ATS. However, we are not using the same version of the game before, which was based on FastROM and the C programming language. Instead, we are going to write our own custom code base in Java. This will give us a lot more flexibility in how to …

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